Closed GoogleCodeExporter closed 9 years ago
Most likely there's a graphic effect that's just very slow in GSdx.
Like some stencil shadows, which aren't even very visible, yet cause a slowdown.
In any case, I'm not sure if tracking this as a bug is useful.
Try setting gamefix_skipdraw = x to some value around 2 - 10, and see if it
goes away.
Original comment by ramapcsx2
on 27 Jan 2010 at 7:30
The same issue happen on Zerogs.
The weird this is when you paused the game, those change in speed still happen.
This is very weird because there is nothing moving on the screen.
Using the VU cycle stealing really help a lot when setting it to the max.
Original comment by Wagnar...@gmail.com
on 27 Jan 2010 at 3:09
Oh don't really track this as a bug. Take it more like misc info on a possible
bug.
Original comment by Wagnar...@gmail.com
on 27 Jan 2010 at 3:22
This sounds like a VIF/VU load issue. The game is probably swizzling tons of
textures... for some reason. There are tons of fairly seemingly illogical
reasons for that to happen, and there may be some additional ways to speed it
up, but yeah. Not a bug, and not of any priority. I'll mark it down as a
possible Performance-related item though, for when we're again ready to address
these types of texture swizzling / VIF / VU speed issues.
Original comment by Jake.Stine
on 28 Jun 2010 at 3:29
this was fixed in recent revisions by disabling part of character shadows so it
should be closed
Original comment by andutrache@gmail.com
on 3 May 2011 at 1:02
Original comment by shadowladyngemu@gmail.com
on 12 Jun 2011 at 5:46
Original issue reported on code.google.com by
Wagnar...@gmail.com
on 27 Jan 2010 at 1:41