Closed GoogleCodeExporter closed 9 years ago
I can add only that both PAL and NTSC versions have this very issue...
Looks like the game have some kind of LOD algorithm, but it fails... Hence,
textures
got corrupted at long distances...
Original comment by eliotfur
on 26 Feb 2010 at 9:06
Caused by unsupported "custom" mipmapping that only a select few games use.
Original comment by Jake.Stine
on 28 Jun 2010 at 10:50
Original issue reported on code.google.com by
paulocon...@gmail.com
on 4 Feb 2010 at 5:20