Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
Sounds like FMV/IPU problems. We'll target them eventually.
Original comment by Jake.Stine
on 23 Feb 2009 at 2:08
Perhaps it will be helpful to you to say that the same problem occurs on PS3,
60 GB
model with emulated PS2. Both PCSX2 and PS3's PS2 emulation have same flaw?
Go for it, guys!
Original comment by thegriml...@gmail.com
on 25 Feb 2009 at 11:33
[deleted comment]
Just to add, It's not a FVM video. it's as cut scene but made in real 3d. Its
not
cinematic.
Original comment by Wagnar...@gmail.com
on 25 Feb 2009 at 8:26
I just made a block dump of this game where it crashed.
Hope this can help.
Original comment by Wagnar...@gmail.com
on 26 Feb 2009 at 12:51
Attachments:
[deleted comment]
[deleted comment]
[deleted comment]
I've got something on the slowing issue!
If you Keep on Playing With the Slow speed,
eventually the game starts to run with
full speed. But a crash occurs afterwards.
Original comment by aheed...@hotmail.com
on 21 Aug 2009 at 5:38
Just want to correct something I said a while back... Im not 100% sure if the
Bankai
animation are fmv or not. Just to not tell lies :)
Original comment by Wagnar...@gmail.com
on 26 Jan 2010 at 4:56
There is a simple way to find out if it's an FMV or not: Increase/decrease the
internal resolution and see if it has any effect on the graphics of the scene.
If it
does, it's not a video.
Original comment by pcsx2gu...@gmail.com
on 27 Jan 2010 at 6:48
hi guys.. bleach blade battlers 2 on pcsx2 goes well.. but, when starts
bankai's
charachter the emulator stopped. someone have the solution? pleaseee.. sorry
for my
english but isn't my language :-)
Original comment by Jiraiya0...@gmail.com
on 16 Feb 2010 at 6:51
Just some info to tell that the recent IPU fix for God of war (R2615) did not
fix this
problem probably because the "bankai" scene is not a fmv.
Original comment by Wagnar...@gmail.com
on 21 Feb 2010 at 3:18
This game still does not work after a year. I've been testing this recently, it
seems
that the speed of the game has massively increased, but the video launch on the
Bankai movies still do not work. The problem has to be somewhere where the
emulator
has to read the code of the Bankai animation, because some of them DO work...up
till
a point. Most of them crash near the beginning or in the middle of the video.
Here are a few things that have been deduced by other coders :
- It is not an IPU/FMV problem.
- Increasing or Decreasing the internal resolution does have an effect on the
graphics of the scene.
- Tinkering with speed hacks or any type of graphic/sound plugin has no effect
whatsoever.
- Switching the graphic plugin from GsDx to ZeroGS has no effect as well - this
most
likely means it is a problem with how the emulator reads the data of the game
when
the Bankai video starts.
I have a few of my own questions :
- Could the fact that the game is NTSCJ have any effect?
- Is it possible to create some sort of patch to skip the videos altogether?
Also, most of the people deal with this problem at the moment by just rapidly
pressing the start button in hopes that the video gets skipped before that it
starts.
This works 80% of the time and it is really annoying.
Help on this would be much appreciated,thanks.
Original comment by hishidos...@gmail.com
on 23 Mar 2010 at 4:53
Just to add to my previous post, the last 4 lines on the console read :
DvdRead: Reading Sector 135998(16 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 136014(16 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 136030(16 Blocks of Size 2064) at Speed=4x
microVU1: Cached MicroPrograms = [072] [PC=0182] [List=01] (Cache = 0.867255%)
After that, the game gives a white screen and the FPS Skyrockets.
Original comment by hishidos...@gmail.com
on 23 Mar 2010 at 5:24
Fixed in R2954
Original comment by Wagnar...@gmail.com
on 6 May 2010 at 6:13
Original comment by Jake.Stine
on 6 May 2010 at 9:05
Original issue reported on code.google.com by
Qarou...@gmail.com
on 22 Feb 2009 at 7:32