Closed GoogleCodeExporter closed 9 years ago
Using the "FWlinuz" plugin looks like they do boot, but hang on the very first
Namco
screen. Progress I guess..? :)
Original comment by wespipe...@gmail.com
on 16 Apr 2010 at 5:27
Here's block dumps for both games if it helps!
Original comment by wespipe...@gmail.com
on 26 Apr 2010 at 12:06
Attachments:
Thanks for killing our hosting space.
I guess this wasn't clear enough for you:
Attachments. *IMPORTANT!* We have a limited storage quota on
GoogleCode, so please keep attachments to UNDER 200k!
And no, we can't delete it now.
Original comment by pcsx2gu...@gmail.com
on 26 Apr 2010 at 5:55
Easy. I deleted it, ok. When doing "replies" it just says there's a 10meg
limit.
Your notice is only displayed when entering NEW bugs. I thought a 1meg file
would be
ok, but I guess not. I know block dumps are helpful for squashing bugs so here
it is
hosted elsewhere:
http://www.megaupload.com/?d=JKT4Y3XE
Original comment by wespipe...@gmail.com
on 26 Apr 2010 at 6:45
Yes the problem is even if you 'deleted' it, Google Code still keeps a copy that
normally counts towards our maximum space allowed.
Original comment by pcsx2gu...@gmail.com
on 26 Apr 2010 at 9:11
can we bump this ? i know its not an easy fix jut wanted to remind devs of this
issue only issue left for me
Original comment by davo...@gmail.com
on 9 Jul 2010 at 10:30
Yeah, I am curious about the problem with these titles. They do boot, but just
hang on the first screen (logo). I assume it's quite an undertaking, unless it
just hasn't really been looked at thoroughly. These are the only 2 games in my
collection that remain unemulated. Let me know if there's anything more we can
provide to assist with this! Thanks!
Original comment by wespipe...@gmail.com
on 9 Jul 2010 at 11:43
Firewire using games. They expect some reply from the FW hardware on boot.
We'll work on this stuff when someone feels like it, but it'll prolly take a
while.
Original comment by ramapcsx2
on 9 Jul 2010 at 11:58
Thanks for the reply. Now, does the FWlinuz plugin do that or only partially?
Cause the game boots now with it - or at least it gets to the Namco screen (not
sure if that counts). I assume it's probably waiting for more firewire feedback
or something. Oh well, someday then!
Original comment by wespipe...@gmail.com
on 10 Jul 2010 at 1:21
Well, we are making progress. As of r3916, TC2 & TC3 can finally boot! To do
this, you need the following config:
"Enable Fast CDVD" ticked
Bios >= 2.20
FWLinuz Firewire plugin (not available in svns unfortunately)
TC3 can play just fine - though it looks there's some fog issues.
Unfortunately, TC2 boots no problem, but hangs on the loading screen when
entering gameplay. The loading animation loops but it never enters the game. So
hopefully, that'll be worked out somehow.
Can we maybe take this off the "backburner" and into "open" issues so we can
track it better and others can find it?
Original comment by wespipe...@gmail.com
on 13 Oct 2010 at 4:59
Yeah, sure. Incidentally, this change broke Harry Potter though.
Seems Jake opened another can of worms there :p
Original comment by ramapcsx2
on 13 Oct 2010 at 11:59
Time Crisis 2 still hangs when loading into gameplay as of r4122.
Original comment by wespipe...@gmail.com
on 23 Dec 2010 at 7:23
So could anyone explain how to keep tc2 and tc3 work?
Original comment by loonyunh...@gmail.com
on 30 Jan 2011 at 7:11
Read the thread.
Original comment by wespipe...@gmail.com
on 30 Jan 2011 at 7:46
As of r4463, Time Crisis no longer needs FWLinuz to boot, but it does still
require "Enable Fast CDVD" ticked and a bios >=2.20. It also still hangs on
load screen when trying to enter gameplay.
Original comment by wespipe...@gmail.com
on 20 Mar 2011 at 9:42
Above comment was just for TC2 - and it's still unable to go ingame as of r4603.
Attached a verbose log that should help the investigation. Please let me know
if there's anything more I can provide.
Here's what happens when I try to enter gameplay:
CdRead: Reading Sector 16309(1 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 16310(1 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 16311(1 Blocks of Size 2340) at Speed=24x
Protected page @ 0x001a6
Protected page @ 0x001a4
Protected page @ 0x001a7
Protected page @ 0x001a9
Protected page @ 0x001b9
Protected page @ 0x001b6
Protected page @ 0x001ba
Protected page @ 0x001b4
Protected page @ 0x001bb
Protected page @ 0x001c2
Protected page @ 0x001c9
Protected page @ 0x00238
Protected page @ 0x00236
Protected page @ 0x00237
Pagesplit @ 00236FFC : size=1 insts
Pagesplit @ 001A6FF0 : size=4 insts
Protected page @ 0x001a8
Protected page @ 0x00133
IPU1 running when IPU1 DMA disabled! CHCR 1 QWC ffb5
Protected page @ 0x0012a
Protected page @ 0x0012b
Protected page @ 0x00129
Protected page @ 0x0012e
Protected page @ 0x001df
Protected page @ 0x001e0
Protected page @ 0x001d7
Protected page @ 0x001d8
Protected page @ 0x0028e
Protected page @ 0x0028f
Protected page @ 0x0012c
Protected page @ 0x001dc
Protected page @ 0x0027d
Protected page @ 0x0028c
Protected page @ 0x001d2
Protected page @ 0x001d1
Protected page @ 0x00105
Protected page @ 0x00249
Pagesplit @ 001ADFF8 : size=2 insts
Protected page @ 0x00118
Protected page @ 0x0011b
Protected page @ 0x0011a
Protected page @ 0x0017f
Protected page @ 0x0017e
Protected page @ 0x0017a
Protected page @ 0x001d4
Protected page @ 0x0011e
Original comment by wespipe...@gmail.com
on 30 Apr 2011 at 7:25
Ok.....so Time Crisis 2 can now load in-game! This happened with the last few
weeks is all I can tell at this point.
BUUUUT, now Time Crisis 3 cannot boot (it hangs at the Namco logo like it used
to a long time ago). Tried everything and can't get past it.
Kinda funny how neither worked, and then one got working, and then the other
got working, but now the first one stopped working. Ugh. :) Let me know what
you need from me to help on getting BOTH of these games running and keeping it
that way!
Original comment by wespipe...@gmail.com
on 21 May 2011 at 9:06
Current Status:
-------------------------------------------------
Time Crisis 2: Fully Playable with r4624 and above.
Still requires:
"Enable Fast CDVD" ticked (else hang on 1st screen - the Namco logo)
Bios >= 2.20 (else black screen - no boot)
History:
r3916-r4623 = Hang on loading screen when entering gameplay
r3916 and below = Hang on launch
-------------------------------------------------
Time Crisis 3: Hangs on Namco screen with r4624 and above
Still requires:
"Enable Fast CDVD" ticked
Bios >= 2.20
History:
r3916-r4623 = Fully Playable
r3916 and below = Hangs on launch
-------------------------------------------------
Logs attached to help with TC3.
Here's where the difference/problem begins. Looks like it now fails and starts
trying to read sector 0 indefinetely. Whereas before it read the incrementing
sectors properly.
r4624+=
------------------
Protected page @ 0x001cc
DvdRead: Reading Sector 827172(6 Blocks of Size 2064) at Speed=4x
CdStandby : 2
CDVD Standby Call
DvdRead: Reading Sector 0(6 Blocks of Size 2064) at Speed=4x
CdStandby : 2
CDVD Standby Call
DvdRead: Reading Sector 0(6 Blocks of Size 2064) at Speed=4x
etc, etc, etc...
r4623=
------------------
Protected page @ 0x001cc
DvdRead: Reading Sector 827172(6 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 729635(13 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 729648(16 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 729664(16 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 729680(16 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 729696(16 Blocks of Size 2064) at Speed=4x
etc....
Original comment by wespipe...@gmail.com
on 22 May 2011 at 2:53
Attachments:
CdStandby : 2
CDVD Standby Call
DvdRead: Reading Sector 0(6 Blocks of Size 2064) at Speed=4x
^ wtf? :p
Original comment by ramapcsx2
on 22 May 2011 at 5:54
Crap, might have spoken too soon there, Time Crisis 2 just crashed
transitioning from Act 1 to Act 2. The gfx started getting slowly more and more
corrupted and then the whole emu crashed as Act 2 began.
Attached is the log, but nothing too suspicious there. But maybe a another read
error like with it's brother TC3. Boy, these are some fussy games!!! :)
Original comment by wespipe...@gmail.com
on 22 May 2011 at 6:39
Attachments:
Been a couple months and this game broken by r4624 is still unable to get past
the first screen. I've spent a lot of time investigating and documentning the
emu status of these games. Can someone take a look at what happened? Thanks!
Original comment by wespipe...@gmail.com
on 18 Jul 2011 at 1:29
It's summer. Work goes slowly. You know :)
Original comment by ramapcsx2
on 18 Jul 2011 at 2:31
this would be so awesome, i really want to play these games on my arcade
cabinet. do we need funding to motivate the guys?
Original comment by lodoss...@googlemail.com
on 19 Aug 2011 at 11:20
[deleted comment]
Enable the fast CDVD speedhack and it works.
That's a hundred bucks for me for finding this our for you! :p
Original comment by ramapcsx2
on 19 Aug 2011 at 1:25
Are you saying something has changed from where things stood awhile ago
(comment 19)?
Enabling that hack is neccessary period for those games, but TC3 still does not
boot in recent revs with that.
Original comment by wespipe...@gmail.com
on 19 Aug 2011 at 6:40
Oh well, I only have TC2 here and that works with the fast CDVD hack.
Original comment by ramapcsx2
on 19 Aug 2011 at 8:52
tc3 is the big daddy, would be cool if we had more support for these lightgun
games aka support for those guns that use something like this
http://www.ultimarc.com/aimtrak.html.
Again I am willing to donate some money to get these games working to motivate
you guys.
Original comment by lodoss...@googlemail.com
on 20 Aug 2011 at 7:50
How about adding the CDVD-hack to "Automatic Gamefixes" for these games?
Might be worth something.
Original comment by pg...@yahoo.se
on 27 Aug 2011 at 4:51
Yeah, this seem more than just a speed hack. How many other hacks actually make
games playable like this one does? This definetely should be moved to "Game
fixes" and allow it to be set in the db.
Original comment by wespipe...@gmail.com
on 27 Aug 2011 at 5:15
hi guys on latest pscx2 revision i am getting this error in time crisis 3 it
now goes into menu but when i start the game nothing shows here is my log:
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_518.44;1) Game CRC = 0xFD32030F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
csr.RESET
csr.RESET
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
sceMpegIsEnd pattern found! Recompiling skip video fix...
(EE pc:00276DF4) TLB Miss, addr=0xad569f8 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad56a78 [load]
(EE pc:00276F28) TLB Miss, addr=0xad56a10 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656f38 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656fb8 [load]
(EE pc:00276F28) TLB Miss, addr=0xa656f50 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad569f8 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad56a78 [load]
(EE pc:00276F28) TLB Miss, addr=0xad56a10 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656f38 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656fb8 [load]
(EE pc:00276F28) TLB Miss, addr=0xa656f50 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad569f8 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad56a78 [load]
(EE pc:00276F28) TLB Miss, addr=0xad56a10 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656f38 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656fb8 [load]
(EE pc:00276F28) TLB Miss, addr=0xa656f50 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad569f8 [load]
(EE pc:00276DF4) TLB Miss, addr=0xad56a78 [load]
(EE pc:00276F28) TLB Miss, addr=0xad56a10 [load]
(EE pc:00276DF4) TLB Miss, addr=0x3001004c [load]
(EE pc:00276DF4) TLB Miss, addr=0x300100cc [load]
(EE pc:00276F28) TLB Miss, addr=0x30010064 [load]
(EE pc:00276DF4) TLB Miss, addr=0xa656f38 [load]
Original comment by lodoss...@googlemail.com
on 30 Aug 2011 at 12:10
How are you getting to the menu? I'm using r4942 and nothing has changed since
my comment 19 - hangs on the logo screen at boot (NTSC). Hopefully the
regression introduced in May which broke TC3 can be resolved enabling both of
these fussy games to be playable once and for all.
Original comment by wespipe...@gmail.com
on 20 Oct 2011 at 6:48
As of r4952, here's where we are at:
TC3: Playable (again)
--"Enable Fast CDVD" ticked or else game will hang entering gameplay.
--Bios >= 2.20 or hang at boot
TC2: Not Playable
--"Enable Fast CDVD" doesn't seem to make a difference anymore.
--Bios >= 2.20 or hang at boot
When entering gameplay, the game now hangs on the load screen like it used to
(comment 10) with the following contantly looping in the console:
CdRead: Reading Sector 260645(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260660(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260676(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260692(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260708(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260724(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260740(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260756(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260772(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260788(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260804(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260820(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260836(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260852(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260868(17 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260884(15 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260898(1 Blocks of Size 2340) at Speed=24x
CdRead: Reading Sector 260898(2 Blocks of Size 2340) at Speed=24x
Original comment by wespipe...@gmail.com
on 31 Oct 2011 at 7:23
[deleted comment]
Alright, close this puppy out! For the first time ever in a single revision,
both games are fully playable (and probably in all regions)! Nice work and
thank you for spending the time on this ramapcsx2.
Original comment by wespipe...@gmail.com
on 7 Nov 2011 at 6:07
Sorry, forgot to mention that it was fixed by r4961.
Original comment by wespipe...@gmail.com
on 7 Nov 2011 at 6:08
Ateste and Shalma fixed this :)
Original comment by ramapcsx2
on 8 Nov 2011 at 12:13
Original issue reported on code.google.com by
wespipe...@gmail.com
on 29 Mar 2010 at 12:44Attachments: