Closed GoogleCodeExporter closed 9 years ago
OK this is interesting but you must find which EXACT revision the game broke in,
between r2830 and r3029 so we can debug it.
Original comment by pcsx2gu...@gmail.com
on 17 May 2010 at 8:25
ok I tested with several revisions and the game playable until the wheel "r2858
=
Playable" in revision "r2866 up to r2949 game will show 2D logos, or video, but
will
not get into menus = intro" and in "r2957 the game no longer starts = Nothing"
Original comment by Diego36...@gmail.com
on 18 May 2010 at 1:20
I downloaded the revisions on the site EmuCR I saved a logs please analize
thanks
for the great attention
r2858-Status = Playable
"http://docs.google.com/document/pub?id=1-NKRmbhbyENi3VLCST-ysYPXo4Q2Z_lTZnToHh5
LoOY"
r2866-Status = Intro
"http://docs.google.com/document/pub?id=1ePQfBW9B_kG6MiLj5PX5lE-jJOlzPITlzJp5AKx
ZheI"
r2949-Status = Intro
"http://docs.google.com/document/pub?id=12vYT6Pz1QGmt0GnduvNcEfNHdLGEQJ4GrP3bwts
3l4c"
r2956-Status = Nothing
"http://docs.google.com/document/pub?id=1k4ZFaA6xCJFy9CCCeO-EzxUaqcJEN8qYgyRClxX
VgV0"
r3035-Status = Nothing
"http://docs.google.com/document/pub?id=19Ii4UjS9sJgz2KHw8_dJvmZtnQAI0xnT64Jr-nP
cd8w"
Original comment by Diego36...@gmail.com
on 18 May 2010 at 2:02
Attachments:
Please don't attach big images like this here, upload them to an external host.
This leaves as possible culprits r2862, r2863 and maybe r2866.
Refraction should be in charge of that
Original comment by pcsx2gu...@gmail.com
on 18 May 2010 at 7:19
Emailed you regarding this issue.
Original comment by refraction
on 18 May 2010 at 11:40
I hope they can solve the problem thanks
Original comment by Diego36...@gmail.com
on 18 May 2010 at 5:11
This leaves as possible culprits r2859, r2860, r2861, r2862, r2863, r2864,
r2865,
r2866, and maybe r2950, r2951, r2952, r2953, r2954, r2955, r2956, r2957,
should be in charge of that some of these changes ?
PCSX2 SVN Changelog: PCSX2 SVN r2866
r2859
Fix the resources' build steps not being run (thanks ltc.inv).
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects
as
dependencies is supposed to link to the .libs automatically, isn't it?).
r2860
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in
two.
Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function.
Work
on creating a new tex0 struct.
r2861
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove
nullplugin_svnroot.props since it's not used anymore (I misunderstood the way
props
work).
Silence many of the warnings related to TargetName.
r2862
- Improved Path3 Masking, Should fix Sega Superstars Tennis and hopefully
improve
Star Wars Episode 3 some.
- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the
FIFO
was "read" beforehand.
r2863
Fix for Eternal Poison video (really this time :P)
There is a current issue with IPU causing videos to cut short, going to need to
spend some time checking this
r2864
zzogl-pg: Comment out a log message left in accidentally. Move the Gust
checkbox on
the Windows dialog to not be on top of a button.
r2865
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in
r2833.)
r2866
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that
was
spamming in Mana Khemia.
PCSX2 SVN Changelog: PCSX2 SVN r2957
r2950
cmake: Clear the link flags to get rid of -rdynamic, which was causing freezing
issues. (Again, thanks go to gregory on this one.)
r2951
Replaced some defines that were accidentally removed at some point. Did some
cmake
work. Removed a forceinline that was giving gcc issues.
r2952
DMA logging typo correction
r2953
Usual fix for FF12's crashing FMV. PCH on this time.
r2954
Found wizardry / growlanser 2 & 3 hanging bug thanks to rama. OPH flag in
GIF_STAT
was misinterpreted (probably). It needs to be set on download, not upload.
Also clean-up/fix of GS download logic. Might fix something if we're very lucky.
r2955
Save state version bump. Since I changed VIF structures in the last commit,
state
compatibility was broken.
r2956
cmake: Make Devel the default for the moment. Commit another cmake patch...
r2957
Spu2-x: May as well delete the automake files for spu2-x, as they never
worked...
(The only way you can build spu2-x in Linux right now is codeblocks.)
Original comment by Diego36...@gmail.com
on 24 May 2010 at 12:40
You could just test each of these revisions yourself, you know... It kind of
helps if
you can do this when you file bug reports, as it saves the devs the time of
being
forced to track it down.
If you're using TortoiseSVN, right-click the folder you have the sources saved
to,
then select TortoiseSVN -> Update to Revision.
Make sure you put a tick in the "Revision" button and then enter the revision
number
you want. For "Update Depth" select "Working Copy" or if that fails, select
"Fully
Recursive." Rebuild and test.
Do what pcsx2guide said, check r2862, r2863 and r2866.
Original comment by evolutionrevolution@gmail.com
on 24 May 2010 at 2:44
I do not have this "TortoiseSVN" I just know to save the console logs on txt if
you
want to see the logs of the islands there will
r2858-Status = Playable
"http://docs.google.com/document/pub?id=1-NKRmbhbyENi3VLCST-ysYPXo4Q2Z_lTZnToHh5
LoOY"
r2866-Status = Intro
"http://docs.google.com/document/pub?id=1ePQfBW9B_kG6MiLj5PX5lE-jJOlzPITlzJp5AKx
ZheI"
r2949-Status = Intro
"http://docs.google.com/document/pub?id=12vYT6Pz1QGmt0GnduvNcEfNHdLGEQJ4GrP3bwts
3l4c"
r2956-Status = Nothing
"http://docs.google.com/document/pub?id=1k4ZFaA6xCJFy9CCCeO-EzxUaqcJEN8qYgyRClxX
VgV0"
r3035-Status = Nothing
"http://docs.google.com/document/pub?id=19Ii4UjS9sJgz2KHw8_dJvmZtnQAI0xnT64Jr-nP
cd8w"
Original comment by Diego36...@gmail.com
on 24 May 2010 at 4:03
That doesn't help. You need to tell them the exact revision it broke at.
Right now it could be anything between r2858 and r2866, but knowing exactly
where it
broke will tell them what they need to do to fix it.
Find out how to revert to prior revisions with whatever SVN client you use, and
then
rebuild and test it.
Original comment by evolutionrevolution@gmail.com
on 24 May 2010 at 4:12
the last revision r2858 WHAT works perfectly and already in 2866 in reviewing
the
game does not load the menus and on r2956 not run the game but I cannot diser
which
revision exactly as I download them in faso EmuCR and so has the revisions that
have
tested
status
r2858 = WHAT works perfectly
r2866 = only loads the intro then the screen goes black but the sound continues
r2956 = the game will not run more
Original comment by Diego36...@gmail.com
on 24 May 2010 at 5:24
Then you're very unlikely to get any idea of what the problem exactly is until
someone else who has the game can test those revisions. As I don't have it, I
cannot
test it for you, and the devs have better problems to worry about, generally
speaking, than testing old revisions to see where it breaks - that's supposed
to be
our job as beta testers.
Then again, it's possible one of them will take pity on you and do it, if they
like
that particular game enough.
Original comment by evolutionrevolution@gmail.com
on 24 May 2010 at 8:38
Eh yea, that's kinda how it goes :p
The problem here is indeed that no one has this game.
Furthermore, the revisions that were likely to break it dealed with a real pita
to
work with.
We'll look at this sooner or later though, no worries.
(And thanks for singling out revisions. A frame of ~5 revisions is ok :) )
Original comment by ramapcsx2
on 24 May 2010 at 10:52
Yeh definately looks like my bad :P can you email me on
refraction[a-t]gmail.com please?
Original comment by refraction
on 24 May 2010 at 12:28
apparently this is working now, any confirmations?
Original comment by refraction
on 23 Jun 2010 at 8:22
the game returned to work but is not playable but it is equal to revision r2866
only loads the intro then the black screen Goes But The sound continues
I tested with the SVN R3276 = INTRO
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 2:23
maybe they are the culprits
Fix the resources' build steps not being run (thanks ltc.inv).
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects
as dependencies is supposed to link to the .libs automatically, isn't it?).
r2860
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in
two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a
function. Work on creating a new tex0 struct.
r2861
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove
nullplugin_svnroot.props since it's not used anymore (I misunderstood the way
props work).
Silence many of the warnings related to TargetName.
r2862
- Improved Path3 Masking, Should fix Sega Superstars Tennis and hopefully
improve Star Wars Episode 3 some.
- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the
FIFO was "read" beforehand.
r2863
Fix for Eternal Poison video (really this time :P)
There is a current issue with IPU causing videos to cut short, going to need to
spend some time checking this
r2864
zzogl-pg: Comment out a log message left in accidentally. Move the Gust
checkbox on the Windows dialog to not be on top of a button.
r2865
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in
r2833.)
r2866
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that
was spamming in Mana Khemia.
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 2:31
can you try the latest revision again. someone just said batman now works, so i
dunno whats going on here.
Original comment by refraction
on 23 Jun 2010 at 2:55
[deleted comment]
seems like refraction understood wrong so here it is again
sphynx cursed mummy now boots and goes ingame and its playable
buffy vampire slayer now boots and goes ingame and its playable
batman begins now boots and goes blackscreen after the intro
Original comment by serban.a...@gmail.com
on 23 Jun 2010 at 3:28
ah ok :P looking in to it now.
Original comment by refraction
on 23 Jun 2010 at 3:29
I just download the SVN revision R3281 EmuCR site and I can comfirm that this
game with the status = Intro
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 3:30
also i dont know with what revision at the beginning of the year i got the game
to work somehow...but when i tried again in other revisions i hit new game
watched the intro and then black screen with some yellow lines in the right
corner.now it only shows the intro movies not the menu
Original comment by serban.a...@gmail.com
on 23 Jun 2010 at 3:48
Only to remember
STATUS
r2858 = WHAT works perfectly
= Playable
r2866 = only loads the intro then the screen goes black but the sound continues
= Intro
r2956 = the game will not run more
= Nothing
r3276 = only loads the intro then the screen goes black but the sound continues
= Intro
r3281 = only loads the intro then the screen goes black but the sound continues
= Intro
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 7:14
[deleted comment]
ok it works wih 2958..it goes in game and i found out how i managed to do it
last time around without getting the yellow lines in the right corner after the
intro movie of the 1st level.
you can get ingame without that problem by skippng the movies with the hack or
by using peops cause with this plugin it somehow skips the intro movie.wierd
problems we've got here with this game.
Original comment by serban.a...@gmail.com
on 23 Jun 2010 at 7:58
you we could play with the revision r3281?
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 8:03
Batman Begins - looks playable yes but this only works with the plugin
( PEOp.S. SPU 1.9.0 [spuPeopsSoud] )
Original comment by Diego36...@gmail.com
on 23 Jun 2010 at 8:14
i didnt test 3281 but 2858 [i mispelled it (its 2858 instead of 2958)]
Original comment by serban.a...@gmail.com
on 23 Jun 2010 at 8:37
should be resolved in 3285, hopefully working better than it ever has :)
Original comment by refraction
on 24 Jun 2010 at 2:57
can someone send to my email to revision r3289 want to test the Batman Begins
again
= Diego_fofo_@hotmail.com
Original comment by Diego36...@gmail.com
on 24 Jun 2010 at 4:26
Marking this as fixed for now, reopen if there are other issues.
Original comment by refraction
on 25 Jun 2010 at 12:50
thanks
Original comment by Diego36...@gmail.com
on 25 Jun 2010 at 4:33
Original issue reported on code.google.com by
Diego36...@gmail.com
on 17 May 2010 at 6:36