cai567890 / pcsx2

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Batman Begins - Game does not start in the new revisions #709

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I tested today with SVN 3029 and the game not  starts and with the
SVN2830 he start playable I saved a log please analize thanks for the 
great 
attention 

Batman Begins - log = SVN3029 game not start
http://docs.google.com/document/pub?
id=1RYHu5exQCUrv5TJVawBEWmaX7YZFIBUyYV0dNfU3R6A

Batman Begins - log = SVN2830 game start playable
http://docs.google.com/document/pub?id=1yXMFabIj6F-ACl3T-j_O0Fz9KML-
j0McPi1FfPckZqI

I do not write your language and can comte excuse spelling typos

Used (GOOGLE TRANSLATE)
I am (Brazilian)

1) Pcsx2-r3029
1) Windows 7 Pro x64
1) GSdx 3011 MSVC 15.00, SSE3) 0.1.16
1) Direct3D10 (Hardware)
1) LilyPad svn (r2930) 0.10.0
1) SPU2-X r3023 1.4.0
1) GF 8600GT - Drivers 196.75
1) Q6600 INTEL QUAD CPU 3.0

2) Pcsx2-r2830
2) Windows 7 Pro x64
2) GSdx 3011 MSVC 15.00, SSE3) 0.1.16
2) Direct3D10 (Hardware)
2) LilyPad svn (r2930) 0.10.0
2) SPU2-X r3023 1.4.0
2) GF 8600GT - Drivers 196.75
2) Q6600 INTEL QUAD CPU 3.0

Leave your comments

Original issue reported on code.google.com by Diego36...@gmail.com on 17 May 2010 at 6:36

GoogleCodeExporter commented 9 years ago
OK this is interesting but you must find which EXACT revision the game broke in,
between r2830 and r3029 so we can debug it.

Original comment by pcsx2gu...@gmail.com on 17 May 2010 at 8:25

GoogleCodeExporter commented 9 years ago
ok I tested with several revisions and the game playable until the wheel "r2858 
= 
Playable" in revision "r2866 up to r2949 game will show 2D logos, or video, but 
will 
not get into menus = intro" and in "r2957 the game no longer starts = Nothing"

Original comment by Diego36...@gmail.com on 18 May 2010 at 1:20

GoogleCodeExporter commented 9 years ago
I downloaded the revisions on the site EmuCR I saved a logs please analize 
thanks 
for the great attention 

r2858-Status = Playable
"http://docs.google.com/document/pub?id=1-NKRmbhbyENi3VLCST-ysYPXo4Q2Z_lTZnToHh5
LoOY"

r2866-Status = Intro
"http://docs.google.com/document/pub?id=1ePQfBW9B_kG6MiLj5PX5lE-jJOlzPITlzJp5AKx
ZheI"

r2949-Status = Intro
"http://docs.google.com/document/pub?id=12vYT6Pz1QGmt0GnduvNcEfNHdLGEQJ4GrP3bwts
3l4c"

r2956-Status = Nothing
"http://docs.google.com/document/pub?id=1k4ZFaA6xCJFy9CCCeO-EzxUaqcJEN8qYgyRClxX
VgV0"

r3035-Status = Nothing
"http://docs.google.com/document/pub?id=19Ii4UjS9sJgz2KHw8_dJvmZtnQAI0xnT64Jr-nP
cd8w"

Original comment by Diego36...@gmail.com on 18 May 2010 at 2:02

Attachments:

GoogleCodeExporter commented 9 years ago
Please don't attach big images like this here, upload them to an external host.
This leaves as possible culprits r2862, r2863 and maybe r2866.
Refraction should be in charge of that

Original comment by pcsx2gu...@gmail.com on 18 May 2010 at 7:19

GoogleCodeExporter commented 9 years ago
Emailed you regarding this issue.

Original comment by refraction on 18 May 2010 at 11:40

GoogleCodeExporter commented 9 years ago
I hope they can solve the problem thanks

Original comment by Diego36...@gmail.com on 18 May 2010 at 5:11

GoogleCodeExporter commented 9 years ago
This leaves as possible culprits r2859, r2860, r2861, r2862, r2863, r2864, 
r2865, 
r2866, and maybe r2950, r2951, r2952, r2953, r2954, r2955, r2956, r2957,
should be in charge of that some of these changes ?

PCSX2 SVN Changelog: PCSX2 SVN r2866

r2859
Fix the resources' build steps not being run (thanks ltc.inv).
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects 
as 
dependencies is supposed to link to the .libs automatically, isn't it?).
r2860
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in 
two. 
Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. 
Work 
on creating a new tex0 struct.
r2861
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove 
nullplugin_svnroot.props since it's not used anymore (I misunderstood the way 
props 
work).
Silence many of the warnings related to TargetName.
r2862
- Improved Path3 Masking, Should fix Sega Superstars Tennis and hopefully 
improve 
Star Wars Episode 3 some.
- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the 
FIFO 
was "read" beforehand.
r2863
Fix for Eternal Poison video (really this time :P)
There is a current issue with IPU causing videos to cut short, going to need to 
spend some time checking this
r2864
zzogl-pg: Comment out a log message left in accidentally. Move the Gust 
checkbox on 
the Windows dialog to not be on top of a button.
r2865
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in 
r2833.)
r2866
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that 
was 
spamming in Mana Khemia.

PCSX2 SVN Changelog: PCSX2 SVN r2957

r2950
cmake: Clear the link flags to get rid of -rdynamic, which was causing freezing 
issues. (Again, thanks go to gregory on this one.)
r2951
Replaced some defines that were accidentally removed at some point. Did some 
cmake 
work. Removed a forceinline that was giving gcc issues.
r2952
DMA logging typo correction
r2953
Usual fix for FF12's crashing FMV. PCH on this time.
r2954
Found wizardry / growlanser 2 & 3 hanging bug thanks to rama. OPH flag in 
GIF_STAT 
was misinterpreted (probably). It needs to be set on download, not upload.
Also clean-up/fix of GS download logic. Might fix something if we're very lucky.
r2955
Save state version bump. Since I changed VIF structures in the last commit, 
state 
compatibility was broken.
r2956
cmake: Make Devel the default for the moment. Commit another cmake patch...
r2957
Spu2-x: May as well delete the automake files for spu2-x, as they never 
worked... 
(The only way you can build spu2-x in Linux right now is codeblocks.)

Original comment by Diego36...@gmail.com on 24 May 2010 at 12:40

GoogleCodeExporter commented 9 years ago
You could just test each of these revisions yourself, you know... It kind of 
helps if
you can do this when you file bug reports, as it saves the devs the time of 
being
forced to track it down.

If you're using TortoiseSVN, right-click the folder you have the sources saved 
to,
then select TortoiseSVN -> Update to Revision.

Make sure you put a tick in the "Revision" button and then enter the revision 
number
you want. For "Update Depth" select "Working Copy" or if that fails, select 
"Fully
Recursive." Rebuild and test.

Do what pcsx2guide said, check r2862, r2863 and r2866.

Original comment by evolutionrevolution@gmail.com on 24 May 2010 at 2:44

GoogleCodeExporter commented 9 years ago
I do not have this "TortoiseSVN" I just know to save the console logs on txt if 
you 
want to see the logs of the islands there will

r2858-Status = Playable
"http://docs.google.com/document/pub?id=1-NKRmbhbyENi3VLCST-ysYPXo4Q2Z_lTZnToHh5
LoOY"

r2866-Status = Intro
"http://docs.google.com/document/pub?id=1ePQfBW9B_kG6MiLj5PX5lE-jJOlzPITlzJp5AKx
ZheI"

r2949-Status = Intro
"http://docs.google.com/document/pub?id=12vYT6Pz1QGmt0GnduvNcEfNHdLGEQJ4GrP3bwts
3l4c"

r2956-Status = Nothing
"http://docs.google.com/document/pub?id=1k4ZFaA6xCJFy9CCCeO-EzxUaqcJEN8qYgyRClxX
VgV0"

r3035-Status = Nothing
"http://docs.google.com/document/pub?id=19Ii4UjS9sJgz2KHw8_dJvmZtnQAI0xnT64Jr-nP
cd8w"

Original comment by Diego36...@gmail.com on 24 May 2010 at 4:03

GoogleCodeExporter commented 9 years ago
That doesn't help. You need to tell them the exact revision it broke at.

Right now it could be anything between r2858 and r2866, but knowing exactly 
where it
broke will tell them what they need to do to fix it.

Find out how to revert to prior revisions with whatever SVN client you use, and 
then
rebuild and test it.

Original comment by evolutionrevolution@gmail.com on 24 May 2010 at 4:12

GoogleCodeExporter commented 9 years ago
the last revision r2858 WHAT works perfectly and already in 2866 in reviewing 
the 
game does not load the menus and on r2956 not run the game but I cannot diser 
which 
revision exactly as I download them in faso EmuCR and so has the revisions that 
have 
tested

status
r2858 = WHAT works perfectly

r2866 = only loads the intro then the screen goes black but the sound continues

r2956 = the game will not run more

Original comment by Diego36...@gmail.com on 24 May 2010 at 5:24

GoogleCodeExporter commented 9 years ago
Then you're very unlikely to get any idea of what the problem exactly is until
someone else who has the game can test those revisions. As I don't have it, I 
cannot
test it for you, and the devs have better problems to worry about, generally
speaking, than testing old revisions to see where it breaks - that's supposed 
to be
our job as beta testers.

Then again, it's possible one of them will take pity on you and do it, if they 
like
that particular game enough.

Original comment by evolutionrevolution@gmail.com on 24 May 2010 at 8:38

GoogleCodeExporter commented 9 years ago
Eh yea, that's kinda how it goes :p
The problem here is indeed that no one has this game. 
Furthermore, the revisions that were likely to break it dealed with a real pita 
to
work with.

We'll look at this sooner or later though, no worries.
(And thanks for singling out revisions. A frame of ~5 revisions is ok :) )

Original comment by ramapcsx2 on 24 May 2010 at 10:52

GoogleCodeExporter commented 9 years ago
Yeh definately looks like my bad :P can you email me on 
refraction[a-t]gmail.com please?

Original comment by refraction on 24 May 2010 at 12:28

GoogleCodeExporter commented 9 years ago
apparently this is working now, any confirmations?

Original comment by refraction on 23 Jun 2010 at 8:22

GoogleCodeExporter commented 9 years ago
the game returned to work but is not playable but it is equal to revision r2866 
only loads the intro then the black screen Goes But The sound continues

I tested with the SVN R3276 = INTRO

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 2:23

GoogleCodeExporter commented 9 years ago
maybe they are the culprits

Fix the resources' build steps not being run (thanks ltc.inv).
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects 
as dependencies is supposed to link to the .libs automatically, isn't it?).
r2860
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in 
two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a 
function. Work on creating a new tex0 struct.
r2861
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove 
nullplugin_svnroot.props since it's not used anymore (I misunderstood the way 
props work).
Silence many of the warnings related to TargetName.
r2862
- Improved Path3 Masking, Should fix Sega Superstars Tennis and hopefully 
improve Star Wars Episode 3 some.
- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the 
FIFO was "read" beforehand.
r2863
Fix for Eternal Poison video (really this time :P)
There is a current issue with IPU causing videos to cut short, going to need to 
spend some time checking this
r2864
zzogl-pg: Comment out a log message left in accidentally. Move the Gust 
checkbox on the Windows dialog to not be on top of a button.
r2865
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in 
r2833.)
r2866
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that 
was spamming in Mana Khemia.

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 2:31

GoogleCodeExporter commented 9 years ago
can you try the latest revision again. someone just said batman now works, so i 
dunno whats going on here.

Original comment by refraction on 23 Jun 2010 at 2:55

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
seems like refraction understood wrong so here it is again
sphynx cursed mummy now boots and goes ingame and its playable
buffy vampire slayer now boots and goes ingame and its playable
batman begins now boots and goes blackscreen after the intro

Original comment by serban.a...@gmail.com on 23 Jun 2010 at 3:28

GoogleCodeExporter commented 9 years ago
ah ok :P looking in to it now.

Original comment by refraction on 23 Jun 2010 at 3:29

GoogleCodeExporter commented 9 years ago
I just download the SVN revision R3281 EmuCR site and I can comfirm that this 
game with the status = Intro

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 3:30

GoogleCodeExporter commented 9 years ago
also i dont know with what revision at the beginning of the year i got the game 
to work somehow...but when i tried again in other revisions i hit new game 
watched the intro and then black screen with some yellow lines in the right 
corner.now it only shows the intro movies not the menu

Original comment by serban.a...@gmail.com on 23 Jun 2010 at 3:48

GoogleCodeExporter commented 9 years ago
Only to remember

STATUS

r2858 = WHAT works perfectly 
= Playable

r2866 = only loads the intro then the screen goes black but the sound continues 
= Intro

r2956 = the game will not run more 
= Nothing

r3276 = only loads the intro then the screen goes black but the sound continues 
= Intro

r3281 = only loads the intro then the screen goes black but the sound continues 
= Intro

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 7:14

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
ok it works wih 2958..it goes in game and i found out how i managed to do it 
last time around without getting the yellow lines in the right corner after the 
intro movie of the 1st level.
you can get ingame without that problem by skippng the movies with the hack or 
by using peops cause with this plugin it somehow skips the intro movie.wierd 
problems we've got here with this game.

Original comment by serban.a...@gmail.com on 23 Jun 2010 at 7:58

GoogleCodeExporter commented 9 years ago
you we could play with the revision r3281?

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 8:03

GoogleCodeExporter commented 9 years ago
Batman Begins - looks playable yes but this only works with the plugin 
( PEOp.S. SPU 1.9.0 [spuPeopsSoud] )

Original comment by Diego36...@gmail.com on 23 Jun 2010 at 8:14

GoogleCodeExporter commented 9 years ago
i didnt test 3281 but 2858 [i mispelled it (its 2858 instead of 2958)]

Original comment by serban.a...@gmail.com on 23 Jun 2010 at 8:37

GoogleCodeExporter commented 9 years ago
should be resolved in 3285, hopefully working better than it ever has :)

Original comment by refraction on 24 Jun 2010 at 2:57

GoogleCodeExporter commented 9 years ago
can someone send to my email to revision r3289 want to test the Batman Begins 
again

= Diego_fofo_@hotmail.com

Original comment by Diego36...@gmail.com on 24 Jun 2010 at 4:26

GoogleCodeExporter commented 9 years ago
Marking this as fixed for now, reopen if there are other issues.

Original comment by refraction on 25 Jun 2010 at 12:50

GoogleCodeExporter commented 9 years ago
thanks

Original comment by Diego36...@gmail.com on 25 Jun 2010 at 4:33