cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Galerians - Ash - SLUS_205.60 - Text on start menu doesn't appear. #773

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)
A: Still happening in any versions (older and new) of pcsx2.

2) What steps will reproduce the problem?
1. Just select the iso-game on iso selector menu.
2. Run the game
3. And start the game.

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?
A: The menu with the options on start doesn't appear. (maybe the layer of text 
doesn't show up)

4) What version of PCSX2 are you using? On what operating system? Plugins?
A: PCSX2 0.9.7.r3325 - Windows XP SP3

5) Please provide any additional information below.
A: Iso-game runs on HD.

6) Attachments.  *IMPORTANT!*  We have a limited storage quota on
GoogleCode, so please keep attachments to UNDER 200k!  Do not upload
blockdumps!  Do not upload MP3 dumps.  Use 3rd party image hosts for
screenshots when possible.

PCSX2 0.9.7.r3325  - compiled on Jun 27 2010
Savestate version: 0x8b460000

x86-32 Init:
    CPU vendor name  =  GenuineIntel
    FamilyID         =  6
    x86Family        =  Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
    CPU speed        =  2.999 ghz
    Cores            =  2 physical [2 logical]
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0008e3fd
    x86EFlags        =  20100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Initializing PS2 virtual machine...
Allocating memory for recompilers...

Loading plugins...
    Binding GS  : C:\Games\Console\Playstation2\98Beta\plugins\GSdx-SSE2.dll 
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Binding PAD : C:\Games\Console\Playstation2\98Beta\plugins\LilyPad.dll 
    Binding SPU2    : C:\Games\Console\Playstation2\98Beta\plugins\SPU2null.dll 
    Binding CDVD    : C:\Games\Console\Playstation2\98Beta\plugins\CDVDiso.dll 
    Binding USB : C:\Games\Console\Playstation2\98Beta\plugins\USBnull.dll 
    Binding FW  : C:\Games\Console\Playstation2\98Beta\plugins\FWnull.dll 
    Binding DEV9    : C:\Games\Console\Playstation2\98Beta\plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Warning: ELF does not have a path!!

Initializing plugins...
    Init GS
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
Kbd Accelerator 'F9' is mapped multiple times.
    'Command Sys_RenderswitchToggle' is being replaced by 'Sys_RenderswitchToggle'
    Opening PAD
    Opening SPU2
    Opening CDVD
detected blocksize = 2048
isoOpen(DVD): C:\Andre\Tmp\Galerians - Ash (USA).iso ok.
The iso has 2213360 blocks (size 2048).
The isos offset is 0, and the block offset is 24.
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2213360 sectors)
(IsoFS) Block 0x10: Primary partition info.
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Games\Console\Playstation2\98Beta\memcards\Mcd001.ps2
McdSlot 1: C:\Games\Console\Playstation2\98Beta\memcards\Mcd002.ps2
Plugins opened successfully.
Issuing EE/iR5900-32 Recompiler Reset
Bios Version 2.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(IsoFS) Block 0x10: Primary partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_205.60;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
Disc ID = SLUS-20560
(IsoFS) Block 0x10: Primary partition info.
Initializing Elf: 1943032 bytes
ELF (cdrom0:\SLUS_205.60;1) CRC = B506C936
Entry point = 0x00100008
(GameDB) Found Game! serial=SLUS-20560   [CRC=b506c936]
(IsoFS) Block 0x10: Primary partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_205.60;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
CdRead: Reading Sector 0(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 17(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 258(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 419(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 427(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 435(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 443(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 451(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 459(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 467(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 475(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 483(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 491(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 499(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 507(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 515(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 523(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 531(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 539(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 547(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 555(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 563(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 571(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 579(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 587(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 595(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 603(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 611(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 619(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 627(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 635(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 643(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 651(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 659(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 667(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 675(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 683(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 691(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 699(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 707(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 715(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 723(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 731(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 739(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 747(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 755(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 763(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 771(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 779(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 787(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 795(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 803(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 811(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 819(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 827(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 835(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 843(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 851(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 859(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 867(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 875(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 883(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 891(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 899(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 907(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 915(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 923(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 931(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 939(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 947(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 955(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 963(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 971(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 979(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 987(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 995(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1003(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1011(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1019(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1027(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1035(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1043(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1051(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1059(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1067(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1075(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1083(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1091(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1099(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1107(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1115(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1123(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1131(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1139(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1147(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1155(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1163(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1171(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1179(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1187(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1195(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1203(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1211(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1219(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1227(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1235(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1243(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1251(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1259(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1267(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1275(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1283(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1291(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1299(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1307(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1315(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1323(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1331(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1339(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1347(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 1355(5 Blocks of Size 2048) at Speed=24x
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) ELF Entry point! [addr=0x00100008]
No patch for this game in the Database.
CdRead: Reading Sector 1360(1 Blocks of Size 2048) at Speed=24x
...
    Closing DEV9 <-- ESC pressioned.
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
(GameDB) Destroying...

Original issue reported on code.google.com by aazeved...@gmail.com on 27 Jun 2010 at 11:30

GoogleCodeExporter commented 9 years ago
On Version 4008.. Runs almost perfect...
Thank you Guys!!!

Original comment by aazeved...@gmail.com on 7 Nov 2010 at 10:45

GoogleCodeExporter commented 9 years ago
Anyone ever figure out what's causing the text not to show up in this game? I'm 
thinking it might not even be a GS problem (since zerogs,zzogl,gsdx (hw&sw) 
don't show it), I was looking through the forums but it seems barely anyone has 
tested this game

Original comment by konaj...@gmail.com on 26 Sep 2011 at 11:04

GoogleCodeExporter commented 9 years ago
if you set the graphics to software mode it will show up

Original comment by shatteredlites on 20 Dec 2011 at 5:36

GoogleCodeExporter commented 9 years ago
Works!

Thanks a lot!

Original comment by aazeved...@gmail.com on 17 May 2012 at 3:05

GoogleCodeExporter commented 9 years ago
No prob though be cautious some of the puzzles in game will not show text so 
you will need to know these puzzles mapped out display by heart otherwise your 
stuck hearing random noises and all till by some stroke of luck its right. 

Original comment by shatteredlites on 18 May 2012 at 1:27

GoogleCodeExporter commented 9 years ago

Original comment by refraction on 5 Apr 2013 at 12:32