cai567890 / pcsx2

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Seven Samurai 20XX - SLUS_206.21 - Doesn't regonize as ps2 valid game. #775

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)
A: Still happening in the versions (older and new) of pcsx2.

2) What steps will reproduce the problem?
1. Just select iso-game on iso select menu
2. try to run

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?
A: Bios shows up that not a corrected ps2 game format.

4) What version of PCSX2 are you using? On what operating system? Plugins?
A: PCSX2 0.9.7.r3325 - Windows XP SP3

5) Please provide any additional information below.
A: Runs on iso-game on HD.

6) Attachments.  *IMPORTANT!*  We have a limited storage quota on
GoogleCode, so please keep attachments to UNDER 200k!  Do not upload
blockdumps!  Do not upload MP3 dumps.  Use 3rd party image hosts for
screenshots when possible.
A: emulog

PCSX2 0.9.7.r3325  - compiled on Jun 27 2010
Savestate version: 0x8b460000

x86-32 Init:
    CPU vendor name  =  GenuineIntel
    FamilyID         =  6
    x86Family        =  Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
    CPU speed        =  2.999 ghz
    Cores            =  2 physical [2 logical]
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0008e3fd
    x86EFlags        =  20100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Initializing PS2 virtual machine...
Allocating memory for recompilers...

Loading plugins...
    Binding GS  : C:\Games\Console\Playstation2\98Beta\plugins\GSdx-SSE2.dll 
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Binding PAD : C:\Games\Console\Playstation2\98Beta\plugins\LilyPad.dll 
    Binding SPU2    : C:\Games\Console\Playstation2\98Beta\plugins\SPU2null.dll 
    Binding CDVD    : C:\Games\Console\Playstation2\98Beta\plugins\CDVDiso.dll 
    Binding USB : C:\Games\Console\Playstation2\98Beta\plugins\USBnull.dll 
    Binding FW  : C:\Games\Console\Playstation2\98Beta\plugins\FWnull.dll 
    Binding DEV9    : C:\Games\Console\Playstation2\98Beta\plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Warning: ELF does not have a path!!

Initializing plugins...
    Init GS
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
Kbd Accelerator 'F9' is mapped multiple times.
    'Command Sys_RenderswitchToggle' is being replaced by 'Sys_RenderswitchToggle'
    Opening PAD
    Opening SPU2
    Opening CDVD
detected blocksize = 2048
isoOpen(CD): C:\Andre\Tmp\Seven Samurai 20XX (USA).iso ok.
The iso has 1581678 blocks (size 2048).
The isos offset is 0, and the block offset is 24.
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1581678 sectors)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Games\Console\Playstation2\98Beta\memcards\Mcd001.ps2
McdSlot 1: C:\Games\Console\Playstation2\98Beta\memcards\Mcd002.ps2
Plugins opened successfully.
Issuing EE/iR5900-32 Recompiler Reset
Bios Version 2.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(R5900) ELF Entry point! [addr=0xFFFFFFFF]
No patch for this game in the Database.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
REGION PARAMS = Oceania 
microVU1: Cached MicroPrograms = [000] [PC=0000] [List=01] (Cache = 0.000000%)
microVU1: Cached MicroPrograms = [001] [PC=0005] [List=01] (Cache = 0.000000%)
microVU1: Cached MicroPrograms = [002] [PC=001b] [List=01] (Cache = 0.013778%)
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Cached MicroPrograms = [003] [PC=0061] [List=01] (Cache = 0.176250%)
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
    Closing DEV9 <-- Esc pressioned
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
(GameDB) Destroying...

Original issue reported on code.google.com by aazeved...@gmail.com on 28 Jun 2010 at 12:07

GoogleCodeExporter commented 9 years ago
>> (R5900) ELF Entry point! [addr=0xFFFFFFFF]

That's odd, and would be the reason the game fails to boot.  That's an invalid 
entry point for any binary.  Hmm.  Hard to say yet what's the cause, though.

Original comment by Jake.Stine on 28 Jun 2010 at 12:59

GoogleCodeExporter commented 9 years ago
using r4832 goes ingame 

Original comment by nash...@hotmail.com on 31 Jul 2011 at 12:33

GoogleCodeExporter commented 9 years ago

Original comment by ramapcsx2 on 31 Jul 2011 at 1:12