cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Wizardry - Tale of the Forsaken Land - SLUS_202.59 - The game stop the run after logo screen. #778

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)
A: Still happening on the new versions of pcsx2.

2) What steps will reproduce the problem?
1. Just select iso-game on the iso selected menu
2. Run the game

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?
A: After the logo shows up, the logo change into a square and goes from center 
to down on the screen and then the game stops and freeze.

4) What version of PCSX2 are you using? On what operating system? Plugins?
A: PCSX2 0.9.7.r3325 - Windows XP SP3

5) Please provide any additional information below.
A: Iso-games runned on the HD.

6) Attachments.  *IMPORTANT!*  We have a limited storage quota on
GoogleCode, so please keep attachments to UNDER 200k!  Do not upload
blockdumps!  Do not upload MP3 dumps.  Use 3rd party image hosts for
screenshots when possible.
A: emulog

PCSX2 0.9.7.r3325  - compiled on Jun 27 2010
Savestate version: 0x8b460000

x86-32 Init:
    CPU vendor name  =  GenuineIntel
    FamilyID         =  6
    x86Family        =  Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
    CPU speed        =  2.999 ghz
    Cores            =  2 physical [2 logical]
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0008e3fd
    x86EFlags        =  20100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Initializing PS2 virtual machine...
Allocating memory for recompilers...

Loading plugins...
    Binding GS  : C:\Games\Console\Playstation2\98Beta\plugins\GSdx-SSE2.dll 
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Binding PAD : C:\Games\Console\Playstation2\98Beta\plugins\LilyPad.dll 
    Binding SPU2    : C:\Games\Console\Playstation2\98Beta\plugins\SPU2null.dll 
    Binding CDVD    : C:\Games\Console\Playstation2\98Beta\plugins\CDVDiso.dll 
    Binding USB : C:\Games\Console\Playstation2\98Beta\plugins\USBnull.dll 
    Binding FW  : C:\Games\Console\Playstation2\98Beta\plugins\FWnull.dll 
    Binding DEV9    : C:\Games\Console\Playstation2\98Beta\plugins\DEV9null.dll 
Plugins loaded successfully.

    HotSwapping to new ISO src image!
HLE Warning: ELF does not have a path!!

Initializing plugins...
    Init GS
Windows 5.1.2600 (Service Pack 3 3.0)
Radeon X1300/X1550 Series (6.14.10.6925)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
Kbd Accelerator 'F9' is mapped multiple times.
    'Command Sys_RenderswitchToggle' is being replaced by 'Sys_RenderswitchToggle'
    Opening PAD
    Opening SPU2
    Opening CDVD
detected blocksize = 2048
isoOpen(CD): C:\Andre\Tmp\Wizardry - Tale of the Forsaken Land (USA).iso ok.
The iso has 283808 blocks (size 2048).
The isos offset is 0, and the block offset is 24.
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (283808 sectors)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Games\Console\Playstation2\98Beta\memcards\Mcd001.ps2
McdSlot 1: C:\Games\Console\Playstation2\98Beta\memcards\Mcd002.ps2
Plugins opened successfully.
Issuing EE/iR5900-32 Recompiler Reset
Bios Version 2.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
REGION PARAMS = Oceania 
microVU1: Cached MicroPrograms = [000] [PC=0000] [List=01] (Cache = 0.000000%)
microVU1: Cached MicroPrograms = [001] [PC=0005] [List=01] (Cache = 0.000000%)
microVU1: Cached MicroPrograms = [002] [PC=001b] [List=01] (Cache = 0.013778%)
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Branch VI-Delay (1) [0478]
microVU1: Cached MicroPrograms = [003] [PC=0061] [List=01] (Cache = 0.176250%)
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
microVU1: Branch VI-Delay (1) [0270]
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_202.59;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
Disc ID = SLUS-20259
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
Initializing Elf: 5038496 bytes
ELF (cdrom0:\SLUS_202.59;1) CRC = DF832EE7
Entry point = 0x00100008
(GameDB) Found Game! serial=SLUS-20259   [CRC=df832ee7]
CDVD.KEY = 93,69,95,39,1D,CC,05
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_202.59;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
CDVD.KEY = 93,69,95,39,1D,00,01
ExecutePs2GameDisk
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_202.59;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
CDVD.KEY = 93,69,95,39,1D,CC,05
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_202.59;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
CDVD.KEY = 93,69,95,39,1D,00,01
CdRead: Reading Sector 0(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 17(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 258(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 264791(1 Blocks of Size 2048) at Speed=24x
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
DecSet Write: 00
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
DecSet Write: 53
CdRead: Reading Sector 264791(12 Blocks of Size 2048) at Speed=24x
DecSet Write: 00
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
DecSet Write: 00
CdRead: Reading Sector 12(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 17(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 258(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262337(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262345(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262353(8 Blocks of Size 2048) at Speed=24x
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Block 0x11: Extended partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_202.59;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
CDVD.KEY = 93,69,95,39,1D,CC,05
CdRead: Reading Sector 262361(8 Blocks of Size 2048) at Speed=24x
...
CdRead: Reading Sector 264785(5 Blocks of Size 2048) at Speed=24x
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) ELF Entry point! [addr=0x00100008]
No patch for this game in the Database.
DecSet Write: 00
CdRead: Reading Sector 264790(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 17(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 258(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 262(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 685(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 693(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 701(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 709(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 717(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 725(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 733(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 741(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 749(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 757(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 765(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 773(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 781(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 789(8 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 797(1 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 798(1 Blocks of Size 2048) at Speed=24x <-- Stop here 
after show the logo screen.
    Closing DEV9 <-- ESC pressioned.
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
(GameDB) Destroying...

Original issue reported on code.google.com by aazeved...@gmail.com on 28 Jun 2010 at 1:11

GoogleCodeExporter commented 9 years ago
Could be anything, really. If we collect more information on what causes 
problems in this game, I'll re-open the issue and we'll track it here.  But 
don't hold your breath, we have dozens of games that die in similar ways, and 
generally issue tracking is simply *not* helpful for them.  (we have the compat 
list to let us know what games don't boot).

Original comment by Jake.Stine on 3 Jul 2010 at 12:39