Open GoogleCodeExporter opened 9 years ago
have these bugs always been here? what about gsdx in software mode? what about
the other glitches in native mode??
Original comment by refraction
on 18 Aug 2010 at 4:18
this looks like the same problem as Call of Duty 3 it should be fixed by
software mode.
Original comment by andutrache@gmail.com
on 19 Aug 2010 at 4:35
I believe this is okay now, marking as fixed.
Original comment by refraction
on 5 Apr 2013 at 12:47
I'm using the NTSC-U version of Spider-man 2 and there are still graphical
glitches. Is there a difference between the two versions apart from the
frame-rate?
Original comment by nekavsi...@gmail.com
on 6 Apr 2013 at 6:28
you have graphical glitches in software mode? can you show a picture of them?
Original comment by refraction
on 6 Apr 2013 at 11:39
Oh, I'm sorry. I thought we were talking about hardware mode (as per the first
post). In software mode I don't have graphical glitches but it renders it in
native resolution.
Original comment by nekavsi...@gmail.com
on 6 Apr 2013 at 2:36
ah thats okay then :P Hmm question is then, is this a texture cache issue or
mip mapping.
To be honest, it's a little inconsistant for MipMapping, so i will open this up
again and mark it as a gsdx issue.
Thanks for testing :)
Original comment by refraction
on 6 Apr 2013 at 2:38
Apart from texture cache I have no idea what the other things are :D Also, if
there is any way I can help you like give you screenshots, log data or stuff
like that so you can eventually fix it I would gladly do so.
Original comment by nekavsi...@gmail.com
on 6 Apr 2013 at 2:46
Well i guess what you could do is upload a GS dump, then we will be able to
check what's going on in that game and hopefully be able sort it from that.
How to make a GS Dump:
-Go to a static scene in the game where not much is moving and the bug is
visible.
-Press SHIFT + F8.
-In the snap folder of pcsx2 you will find a .gs file next to the .bmp.
-Compress and upload them.
Original comment by refraction
on 6 Apr 2013 at 2:51
Excellent thanks :)
Original comment by refraction
on 6 Apr 2013 at 3:32
Original issue reported on code.google.com by
Emulato...@yahoo.it
on 18 Aug 2010 at 12:04