On every battle screen scroll (drag-n-drop or click on visible enemy red mark):
uncaught exception: abort() at jsStackTrace@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:189852
stackTrace@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:190035
abort@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:110:48841
_SDL_EventState@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:394562
p5@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:57:1
Asa@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:45:1
m8@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:89:1
ssa@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:45:1
qwa@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:13:1
t6@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:89:1
zra@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:45:1
zWa@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:101:1
EpicportApp/Runtime.dynCall@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:176037
Browser_mainLoop_runner/<@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:274358
EpicportApp/Browser.mainLoop.runIter@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:275845
Browser_mainLoop_runner@https://epicport.com/v2/js/jquery.js?PJE32IoAsa4LQf9qcFcWFQ line 2 > eval:1:274254
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
On every battle screen scroll (drag-n-drop or click on visible enemy red mark):
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