Open ikriz opened 7 years ago
Tried rendering in Unity using the Split Stereo non-head mounted (VR mode) right eye still gets a weird offset)
I can confirm that the outline effect is broken with Single-Pass Stereo Rendering. Tried with the HTC Vive and native VR implementation in Unity 5.5.2.
Yeah, sorry guys but this effect does not support VR in single pass mode. If someone knows how it can be implemented, please help!
Could there be any help gained by looking at the Silhouette shader supplied with Valve's SteamVR InteractionSystem? If you have the asset, it's located here:
SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader
With Single-Pass Stereo Rendering and a Single Native Unity Camera. Using the native Unity VR implementation the outline effect is broken.