Closed brandonchinn178 closed 10 years ago
Oh wait I forgot to implement arc... hold on @noahsark769 how exact do you want the arc lines? its apparently really hard to get exact circular arcs with cubic bezier curves
So I implemented the arc movements, but it looks a bit janky... what do you think? A good example is F3 for boy band
Hmmm yeah the arcs look pretty jank: maybe another option would be to draw the preview to a <canvas>
then export as image data to draw to the pdf? Otherwise, it looks like you can approximate a circle using bezier like Chrome does
(Also, you could technically draw the arc as part of the sides of a many sided polygon instead of a circle: this had the added benefit (or maybe non-benifit?) that we could have the number of sides of the polygon correlate to the number of steps it would take to move around 360 degrees - then you're actually mapping out the steps instead of the curve. Up to you which method to use
Also, could we draw the yardline number smaller? I feel like they can be at least as small as the continuity numbers, if not smaller: as long as you can see them, the size isn't very important
Well we're mapping arcs, not circles, so that stack overflow isn't too helpful...?
@noahsark769 I made it into a many-sided polygon. It looks a lot better and turned out to be pretty easy! Thanks!
Sweet, I think this is good to go then! Great job!
Regarding #105 Lol here's my initial implementation @noahsark769. I didn't do number of steps per path because 1. it's in the individual continuity and 2. it looks gross. What do you think?