Implement storage of the complete game state in EEPROM. If the “s” or “S” key is sent from
the serial terminal then the whole game state should be saved. If the “o” or “O” key (for
“Open”) is later sent (possibly many power cycles later), then the saved game should be
retrieved and play should continue on in that game. Note the comment about “signature”
requirements above (EEPROM High Score Leader Board) – it should not be possible to “open”
a saved game if none was saved from your game.
Implement storage of the complete game state in EEPROM. If the “s” or “S” key is sent from the serial terminal then the whole game state should be saved. If the “o” or “O” key (for “Open”) is later sent (possibly many power cycles later), then the saved game should be retrieved and play should continue on in that game. Note the comment about “signature” requirements above (EEPROM High Score Leader Board) – it should not be possible to “open” a saved game if none was saved from your game.