Open calc84maniac opened 3 years ago
Sprite-to-sprite priority is incorrect according to the rules for the original Game Boy. Sprites with lower X coordinates should be rendered on top.
Additionally, only 10 sprites should be rendered on each scanline. Currently, this limit is not in place.
For reference, this is the current output of the dmg-acid2 test:
Sprite-to-sprite priority is incorrect according to the rules for the original Game Boy. Sprites with lower X coordinates should be rendered on top.
Additionally, only 10 sprites should be rendered on each scanline. Currently, this limit is not in place.
For reference, this is the current output of the dmg-acid2 test: