caldo43 / naclports

Automatically exported from code.google.com/p/naclports
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OpenAL port #23

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Port the openal-soft to NaCl.

I already started it, implemented a SDL backend for openal-soft 1.13. But still 
need help getting it compiled with NaCl SDK.

openal-soft is cmake based, so I'm writing a script like the dreadthread one to 
compile openal-soft, right now I'm getting stuck with pthread support.

Original issue reported on code.google.com by danny.ca...@gmail.com on 13 Dec 2011 at 2:06

GoogleCodeExporter commented 8 years ago
openal-soft for naclports.

Original comment by fun...@gmail.com on 17 Dec 2011 at 5:53

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by elijahtaylor@google.com on 1 Mar 2012 at 7:22

GoogleCodeExporter commented 8 years ago
great. thank you.

Original comment by danny.ca...@gmail.com on 1 Mar 2012 at 7:54

GoogleCodeExporter commented 8 years ago
Do you know how the openal's lgpl-license is handled here? Since you, as a
developer using the lib, have to give your customer the chance to switch the
lib to a new/older/other version. That means a) you are not allowed to link 
static
and b) you have somehow find a way to let the guy switch!? :D 
This is an honest question,...at the moment I working on porting 
gamekit-gameengine to android and nacl and that is one question that really 
makes me some headaches.

Original comment by thomas.t...@googlemail.com on 4 Mar 2012 at 10:31

GoogleCodeExporter commented 8 years ago
I know that nacl permits the use of shared objects, so you're free to link 
dynamically to it and respect lgpl, how the user will replace it in case of 
need is another issue. (off: no clue about android usage though).

Original comment by danny.ca...@gmail.com on 5 Mar 2012 at 1:33