This rule file/data structure should contain the following information:
What are the possible states
How are states represented in curses (What character for each?)
How are states displayed in OpenGL (What color?)
What neighborhood is used for counting neighbors of a cell (Moore neighborhood, Von Neuman neighborhood, so on)
What are the transitions of cell states, and how many neighbors are needed to make that transition? (A dead cell becomes live in GOL when it has 2 neighbors. A live cell dies unless it has 2 or 3 neighbors)
This will necessitate changing the seed data files to include the name of the rule file that should be associated with them. For example, the current example files should include something like "life" or "GOL" at the top
This rule file/data structure should contain the following information:
This will necessitate changing the seed data files to include the name of the rule file that should be associated with them. For example, the current example files should include something like "life" or "GOL" at the top