-Doors/exit switch are not functional as the triggers get converted from "Player presses use" to "Player walks over" when inserting the prefabs. Need to investigate
-Almost every option that can be set to NONE should be for the best chance of building
-Extremely experimental phase, but shows that at the least some degree of Hexen capability is present
-Doors/exit switch are not functional as the triggers get converted from "Player presses use" to "Player walks over" when inserting the prefabs. Need to investigate -Almost every option that can be set to NONE should be for the best chance of building -Extremely experimental phase, but shows that at the least some degree of Hexen capability is present