Closed JRHard771 closed 4 years ago
Use single call to A_StartSound() for looping audio. Target acquisition now uses TRF_ALLACTORS to make flies interested in more actor types. Simplified spawn state to "FLYA AB 1; Loop;" Nudged Fly/Buzz attenuation to 3 for more dynamic buzzing.
Use single call to A_StartSound() for looping audio. Target acquisition now uses TRF_ALLACTORS to make flies interested in more actor types. Simplified spawn state to "FLYA AB 1; Loop;" Nudged Fly/Buzz attenuation to 3 for more dynamic buzzing.