example gamma correction: every process has it's own gamma correction implementation, this is bad.
combine standard post processing into one shader and run that one over a combined output of all components.
i can't believe i have to create an issue for this.
example gamma correction: every process has it's own gamma correction implementation, this is bad. combine standard post processing into one shader and run that one over a combined output of all components. i can't believe i have to create an issue for this.