Open ceresia opened 8 years ago
will take a look on this, within one or two days.
there is a missing function in sunwellcore. float Creature::GetAttackDistance(Unit const* player) const...
yeah exactly what @LordPsyan said, i'm trying to find a way to fix with more efficiency than TC made it. however if you really need it now you can import TC code.
I haven't tested a lot, but from the little I have I know that the creature aggro does not function correctly at all, no matter enabled, disabled, set at 0.5, 0.1, etc.
This value is in the worldserver.conf on Sunwell, but not Trinitycore. I would love to see it work correctly, but no matter what you set it at it still defaults to 1.