Closed calmackenzie closed 5 years ago
The crashing player had two gorefiends in hand at time
Might be triggered from hovering over one of them?
Ok, (sorry for flooding comments) the crash is from hovering cards in the hand, updating issue as result
I'm taking a look at it since it concerns CardContext/StatusIcons
Issue was that a flag to indicate to update by GO or by ID in CardContext was being set after the unit was set. This should have caused problems for all units, but it seemed to only cause problems for Gorefiend and I couldn't figure out why only that card.
Regardless, I have a fix that sets those flags before setting the units.
I believe this is a demon/ancients crash: Specific deck used: Eldritch Lord as commander 2x each unit starting with "Eternal Eye"
Reproduction steps:
Callstack:
CardContext's text was "Gorefiend"
m_unitData was null ?
Crash was from trying to
getComponent
on null gameObject fromm_unitData