Pressing the "end turn" button before InitiativeTracker::gameTurnStart() is called crashes the game.
In https://github.com/calmackenzie/VG1819/pull/433/files this was changed to be called 30 seconds after the gameobject with GameplayInit is start'd.
Note that this is almost impossible to perform in debug mode, but is quite easy in release mode as the loading screen is much shorter.
Pressing the "end turn" button before
InitiativeTracker::gameTurnStart()
is called crashes the game. In https://github.com/calmackenzie/VG1819/pull/433/files this was changed to be called 30 seconds after the gameobject with GameplayInit is start'd. Note that this is almost impossible to perform in debug mode, but is quite easy in release mode as the loading screen is much shorter.Issue occurs in both multiplayer and testing