Closed jkatzmewing closed 4 years ago
This is a known bug which I haven't addressed largely because I'm not sure how best to implement a menu in Linux - if you happened to have any suggestions, I'd really like to hear them!
Oh! I hadn't realized that SFML didn't include any kind of menu widgets. Whoops.
I'm pretty inexperienced in GUI/widget related stuff myself, but may see if I can throw something together. My first thought honestly is to get rid of the menus, and move the menu-only functionality to an extra row of buttons or such.
SFML is not a GUI toolkit, it's just a graphics toolkit - similar to SDL. So, it doesn't provide any widgets whatsoever.
That means that I have to do one of the following:
Implemented in the linked issues plus 1d61d48ec3e0cdb0155a434072c1dfdab9502686 5675ab8c71666a5cd903d64f5442ac9053cd796f c4c201db6ee3fa073cfa8732846408e8851a687b
As per title. No menu bar in BoE, CharEd, or ScenEd, so e.g. interacting with preferences is not possible.
(Ubuntu 19.04 x86-64, g++ 8.3.0, built with scons)