The dialog engine in the original game didn't have any association between an LED button and its label text. The LED button was just a button, and the label text was just an unrelated static text.
Associating them however adds the nice feature that you can click the label text to activate the button. So, I'd like to update as many dialogs as possible to do this.
274 and #273 notes a number of dialogs that could use the treatment. There may be more, and some of those might not merit it.
The dialog engine in the original game didn't have any association between an LED button and its label text. The LED button was just a button, and the label text was just an unrelated static text.
Associating them however adds the nice feature that you can click the label text to activate the button. So, I'd like to update as many dialogs as possible to do this.
274 and #273 notes a number of dialogs that could use the treatment. There may be more, and some of those might not merit it.