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calum
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multiplayer-puzzle-game
Fast paced multiplayer jigsaw built with Phaser.io
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add version without user log in to github pages
#88
calum
opened
6 years ago
0
Added multiplayer support using WebRTC for serverless multiplayer
#87
calum
closed
7 years ago
0
Added container to html to hold the game in the correct size. Changed…
#86
calum
closed
7 years ago
0
removed linux puzzle, added new puzzles. Fixed scaling of puzzles
#85
calum
closed
7 years ago
0
scale manager
#84
calum
closed
7 years ago
0
Co-op: Add voice chat using webRTC
#83
calum
opened
7 years ago
0
Game Lobby: use webRTC to setup game rooms
#82
calum
closed
7 years ago
0
closes #49 and closes #13
#81
calum
closed
7 years ago
0
Single Player: Fix dimensions of the game to better suit a mobile device
#80
calum
closed
7 years ago
0
typos
#79
calum
closed
7 years ago
0
fixed typo
#78
calum
closed
7 years ago
0
mySQL integration
#77
calum
closed
7 years ago
0
Single Player: AWS secret for Cookies
#76
calum
closed
7 years ago
1
Single Player: Support for Redis on AWS deployment
#75
calum
closed
7 years ago
2
Release 0.3
#74
calum
closed
7 years ago
0
Write test file for jigsaw builder
#73
calum
closed
7 years ago
1
Single Player: Add more puzzles
#72
calum
closed
7 years ago
0
Adding sounds
#71
calum
closed
7 years ago
0
Co-op: Add background music
#70
calum
opened
7 years ago
0
Single Player: Hard mode where pieces don't lock into place
#69
calum
opened
7 years ago
0
Frontend
#68
calum
closed
7 years ago
0
Game Mechanics: fix scale of jigsaw to fit in the box
#67
calum
closed
7 years ago
0
Frontend
#66
calum
closed
7 years ago
0
Fix package.json file
#65
calum
closed
7 years ago
0
Game Mechanics: Selection area should stay compact as pieces are removed
#64
calum
closed
7 years ago
0
Single Player: Show the puzzle being completed in the top corner
#63
calum
opened
7 years ago
0
Game Mehanics: Load puzzles as they are selected
#62
calum
closed
7 years ago
0
Single Player: Change the colours of the game states
#61
calum
opened
7 years ago
0
Game Mechanics: Add sounds and music
#60
calum
closed
7 years ago
1
Competitive: add weapon types
#59
calum
opened
7 years ago
0
Competitive: Every 5 pieces joined awards a player with a weapon
#58
calum
opened
7 years ago
0
Co-op: In a coop game, all players are solving the same puzzle
#57
calum
opened
7 years ago
0
Co-op: Game lobbies can decide to play cooperatively
#56
calum
opened
7 years ago
0
Game Lobby: A maximum of 5 players per lobby
#55
calum
opened
7 years ago
0
Game Lobby: Players should be able to quick join a random lobby
#54
calum
opened
7 years ago
0
Game Lobby: At the end of a puzzle, the group rankings should be displayed
#53
calum
opened
7 years ago
0
Server/Client: Players should be able to create a group
#52
calum
closed
7 years ago
0
Server/Client: Use HTTPS
#51
calum
opened
7 years ago
1
Single Player: Store usernames and passwords securely in a database
#50
calum
closed
7 years ago
0
Single Player: Store players times in a database
#49
calum
closed
7 years ago
0
Single Player:
#48
calum
opened
7 years ago
0
Single Player: Show a users high scores for each puzzle
#47
calum
closed
7 years ago
0
Single Player: Let a player select a puzzle to complete
#46
calum
closed
7 years ago
0
Server/Client: Use passwords to let players log in
#45
calum
closed
7 years ago
0
Game Mechanics: pieces placed lower down in the world glitch back into the selection area
#44
calum
closed
7 years ago
0
Work out how to add sounds
#43
calum
closed
7 years ago
2
Increase the range for pieces locking into place
#42
calum
closed
7 years ago
0
Game mechanics: players should be able to zoom in and out
#41
calum
opened
7 years ago
2
Game Mechanics: Fix pieces locking into their final position when they are part of a large graph
#40
calum
closed
7 years ago
1
Game Mechanics: let pieces join together when moving any piece form a graph
#39
calum
closed
7 years ago
0
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