Closed calvinmm closed 10 years ago
- Operators (all math, as of v1.0, is integer math)
- a UP b : a +
- UPZ a!![b : a += b (b=1)
- a NERF b : a - b
- NERFZ a!![b] : a -= b (b=1)
- a TIEMZ b : a * b
- TIEMZD a!![b] : a *= b (b=1)
- a OVAR b : a / b
- OVARZ a!![b] : a /= b (b=1)
http://lolcode-ctools.googlecode.com/svn/doc/spec/lolcode-v1.0-rec.txt
SUM OF — addition
DIFF OF — subtraction
PRODUKT OF — multiplication
QUOSHUNT OF — division
MOD OF — division remainder
BIGGR OF — maximum
SMALLR OF — minimum
http://progopedia.com/language/lolcode/
So it looks like it's not actually a standard, and we can do whatever we want actually
I say we do standard notation for now, and we can add in whatever key words we want later on
Edit: I like the first one though.
I like the first one as well, I think it shouldn't be too difficult to implement math as we can define our own operators.
I think the order we implement them should be:
UP
NERF
TIEMZ
OVAR
Afterwards, we can look into doing the a +=b
style :sailboat:
@irvinshen what do you think?
Honestly it really all depends on how we're writing it. The main difference is prefix vs. infix (and whatever the += is), and the way the code works right now, I'm not sure whether either has an advantage over the other.
Since the first looks more interesting (and it's the popular opinion), I wouldn't have an issue with it.
Basic (int) operations have been implemented in ede6ce0d5f5dd04b9347e7ff4319b15899e04122
We need to find documentation on doing math in LOLCODE :cat:.
As of right now, the only good documentation source did not contain it.