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camchenry
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sock.lua
A Lua networking library for LÖVE games.
https://camchenry.github.io/sock.lua/
MIT License
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7
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Is it possible to set a table in schema definition?
#23
Ismoh
closed
2 years ago
1
Client/self.host:connect(...) returning enet_peer without connect_id function (version mismatch?)
#22
Ismoh
closed
2 years ago
1
client.host a nil value
#21
Ismoh
closed
2 years ago
1
Can't deserialize message: deserialize was not set
#20
erioxis
closed
3 years ago
1
Any way to expedite disconnect event?
#19
prashantgupta24
closed
3 years ago
5
Using with lovr
#18
Vixeliz
closed
3 years ago
1
Getting the game exposed to the outside world
#17
leankyr
opened
3 years ago
6
sock.lua: 724: Error during service
#16
leankyr
closed
3 years ago
3
for a negative ConnectID, client:getConnectId() seems to be obtaining a completely different value server-side than client-side?
#15
RokonShimo
opened
3 years ago
1
question: why is there no server:sendToClient?
#14
RokonShimo
closed
3 years ago
2
can you add a Client:sendToAll(event, data) and Client:sendToAllBut(client, event, data)
#13
Shadowblitz16
opened
6 years ago
2
Server:sendToPeer() Gets Serialized Twice
#12
LazyInn
opened
6 years ago
2
Added schema mismatch error message
#11
Nuthen
closed
7 years ago
0
Fix testing
#10
camchenry
closed
7 years ago
0
Add a Gitter chat badge to README.md
#9
gitter-badger
closed
7 years ago
0
Is client:getIndex() a dynamic variable?
#8
Ulydev
closed
7 years ago
2
Bitser not actually automatically required
#7
camchenry
closed
7 years ago
2
Fixed testing, added coverage and static checking
#6
camchenry
closed
7 years ago
1
Added custom serialization support
#5
camchenry
closed
7 years ago
0
Added sendToPeer() function
#4
thebenign
closed
7 years ago
2
Client:connect() does not return anything
#3
thebenign
opened
7 years ago
3
Allow custom serialize and deserialize functions to be used
#2
camchenry
closed
7 years ago
2
Added pong example
#1
Nuthen
closed
8 years ago
0