camenduru / UEStudy

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Hardware Benchmark #2

Closed camenduru closed 1 year ago

camenduru commented 3 years ago
//UGameUserSettings::GetGameUserSettings()->RunHardwareBenchmark(10, 1.0, 1.0);
//UGameUserSettings::GetGameUserSettings()->ApplyHardwareBenchmarkResults();

const Scalability::FQualityLevels State = Scalability::BenchmarkQualityLevels(10, 1.0, 1.0);
Scalability::SetQualityLevels(State, true);
DisplayDebugMessage(FString::FromInt(State.ResolutionQuality));
DisplayDebugMessage(FString::FromInt(State.ViewDistanceQuality));
DisplayDebugMessage(FString::FromInt(State.AntiAliasingQuality));
DisplayDebugMessage(FString::FromInt(State.ShadowQuality));
DisplayDebugMessage(FString::FromInt(State.PostProcessQuality));
DisplayDebugMessage(FString::FromInt(State.TextureQuality));
DisplayDebugMessage(FString::FromInt(State.EffectsQuality));
DisplayDebugMessage(FString::FromInt(State.FoliageQuality));