Closed camenduru closed 1 year ago
//UGameUserSettings::GetGameUserSettings()->RunHardwareBenchmark(10, 1.0, 1.0); //UGameUserSettings::GetGameUserSettings()->ApplyHardwareBenchmarkResults(); const Scalability::FQualityLevels State = Scalability::BenchmarkQualityLevels(10, 1.0, 1.0); Scalability::SetQualityLevels(State, true); DisplayDebugMessage(FString::FromInt(State.ResolutionQuality)); DisplayDebugMessage(FString::FromInt(State.ViewDistanceQuality)); DisplayDebugMessage(FString::FromInt(State.AntiAliasingQuality)); DisplayDebugMessage(FString::FromInt(State.ShadowQuality)); DisplayDebugMessage(FString::FromInt(State.PostProcessQuality)); DisplayDebugMessage(FString::FromInt(State.TextureQuality)); DisplayDebugMessage(FString::FromInt(State.EffectsQuality)); DisplayDebugMessage(FString::FromInt(State.FoliageQuality));