What steps will reproduce the problem?
1. Having Heal in party works fine but there may be cases when partying
team members may take time to do.
What is the expected output? What do you see instead?
The idea is just to expand on the Heal a single friend functionality.
Where the user can pre-determine the names of the characters they would
like to heal.
These names can be stored in an xml file and loaded when the character
logs on.
Original issue reported on code.google.com by ozzie.belazi on 26 Nov 2007 at 10:19
Original issue reported on code.google.com by
ozzie.belazi
on 26 Nov 2007 at 10:19