cameroncondry / cbc-kitten-scientists

Add-on for the wonderful incremental browser game: http://kittensgame.com/web/
MIT License
114 stars 94 forks source link

Catnip field not building when trigger = 0 and resources available #314

Open TimJones opened 3 years ago

TimJones commented 3 years ago

Hopefully this is just a misunderstanding on my part of how Kitten Scientists work.

I'm just playing around with early-game stuff, and I noticed after a couple of wipes that when I have nothing but catnip (no huts/kittens/libraries/etc) my catnip fields get build as soon as there is enough catnip. All good and as expected.

After expanding a bit, I notice that catnip fields are not being built ASAP. I'm not sure if this is down to having kittens (they are consuming the catnip, so KS doesn't use it to build fields) or having a barn, or something else entirely. I've wiped a couple of times and deleted the KS localStorage to ensure I'm playing in default settings, but the issue persists.

imagen

It's not a blocker by any stretch of the imagination but I would like to further understand what is happening in case I'm doing something wrong.

Tetrinity commented 3 years ago

Check if you have any resource rules set for catnip, found in the Crafting section of KS (though the rules apply to everything). I believe KS has one set by default. I would've expected that to limit buying catnip fields even before you have any kittens, though.

TimJones commented 3 years ago

Only thing set for crafting is for furs to keep 1000 in stock & consume at a 0.6 ratio.

oliversalzburg commented 3 years ago

I'm not 100% up to speed on the source, but IIRC, the scientists won't spend catnip if the spending could bring you below a limit where your stock isn't sufficient to survive a winter.

Also not that there was a recent issue that prevented buildings from being built at all.