Closed rbovard closed 6 years ago
I don't see a big deference, witch device/navigator do you use?
I confirm that the mobile interface is not usable when all the layers are displayed (nexus 5x)
For me it's working better with Firefox then with Crome on the same phone...
Related to #2378
It's also reproductible with the demo: https://testgmf.sig.cloud.camptocamp.net/2.1/mobile/theme/Demo
This may be related to the high DPI requests to mapserver. On my Nexus 5X, the device pixel ratio is 3; so the images are 9 times bigger.
Maybe a GPU memory limit ?
As I said before, I have the issue on mobile and PC.
In conclusion Chome on Android has poor performance when many layers are displayed on the canvas...
@sbrunner Did you read my comment here https://github.com/camptocamp/ngeo/issues/2377#issuecomment-282700249
Yes but I can't reproduce it on desktop...
Did you try with my permalink (with taking care of #2386) because with all layergroups of theme amenagement_territoire loaded, it's catastrophic.
I just retested on desktop and mobile (Nexus 5x - Android 7.1.1) with 2.1.2
and it still catastrophic.
Strange... If you go on Cartoriviera in theme "Aménagement" with a mobile device :
https://map.cartoriviera.ch/mobile/theme/amenagement_du_territoire
And you activate all layers (number of layers is more or less the same than in Nyon), it runs relative normally without huge performance issue. Can you confirm ? Why ?
The diffrence is that you have only 2 layergroups:
Ah OK sorry, I did not well understand the original issue. So I haven't this performance issue in Cartoriviera, because I haven't any theme with a lot of layergroups.
@gnerred Lucky you ;)
@fredj #2378 was not supposed to fix this issue?
I also have a lot of layergroups, but of second level. So it seems that this issue is only related to layergroups of first level.
Yes because first level layergroup are 1 GetMap
query = 1 big image to display and sub level layergroups are grouped in only 1 GetMap
query --> so there is not performance issue in this case.
In cxpg
it's the same logical, 1 GetMap
query by first level group and it works fine! So it's ngeo
which can not handle correcty multiple WMS layers...
@rbovard with ngeo and cgxp we should have the same number of GetMap request, do you have some examples permalink?
@sbrunner It's what I said since the beginning, there are same number of GetMap's, but ngeo cannot handle 6 layers...
The steps to reproduce are in my initial message.
I have 6 requests in booth case, then it's working :-)
Yes 6 GetMap's in both case, but with ngeo it's impossible to navigate which is the current issue...
Please see with @fredj if it's not clear.
Version 2.x and 1.x loads the same number of layer. The only difference is that in version 2.x, the device pixel ratio is taken into account: larger images are requested to the server.
I've run the performance debugger tools on https://map-demo.nyon.ch/v2/mobile/theme/amenagement_territoire with all the layers groups (nexus 5x).
It seems that the bottleneck is the image decoding by the browser:
I've tried the load https://map-demo.nyon.ch/v2/mobile/theme/amenagement_territoire in chrome on a Windows 7 and it's working perfectly.
@rbovard can you please give us the content of this url: chrome://gpu
and open a debugger and the value of window.devicePixelRatio
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Software only, hardware acceleration unavailable
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
VPx decoding isn't supported before Windows 10 anniversary update.: 616318
Disabled Features: accelerated_vpx_decode
GPU rasterization should only be enabled on NVIDIA Pascal and Maxwell, Intel Broadwell+, and AMD RX-R2 GPUs for now.: 643850
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported 25/04/2017 à 10:28:05
Chrome version Chrome/57.0.2987.133
Operating system Windows NT 6.1.7601 SP1
Software rendering list version 12.13
Driver bug list version 9.29
ANGLE commit id c1a5d16e964a
2D graphics backend Skia/57 ae9cc5d3588d52f4b371b55845704b25d88cf06d
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Driver Information
Initialization time 46
In-process GPU false
Passthrough Command Decoder false
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Machine model name
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Window system binding vendor Google Inc. (adapter LUID: 0000000000007914)
Window system binding version 1.4 (ANGLE 2.1.0.c1a5d16e964a)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_8888 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Diagnostics
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Log Messages
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
With all layergroups activated
Windows 7, Chrome:
window.devicePixelRatio = 1
Windows 7, Chrome (Nexus 5x emulated)
window.devicePixelRatio = 2.625
Everything looks hardware accelerated ...
Did you try with Edge?
Works fine on W10/Edge...
Any news on this one? I tested with 2.1.4
and still impossible to navigate with Chrome (mobile and desktop)...
Ping @ybolognini: it's clearly a blocker for 2.1 migration.
Just tested 2.1.8
and it's better on desktop but not on mobile, which is problematic because it concerns the mobile version...
@fredj Any news on this one?
To try to fix this migration blocker, I edited all my themes to have a maximum of 3 layergroups (4 for Aménagement du territoire because WMS and WMTS cannot be grouped) and it works fine!
3 layergroups = 3 WMS queries (Plans approuvés is a WMTS group)
So that's good, I don't have this performance issue on ngeo with Chrome!
But...
(private theme so no permalink)
2 layergroups = 17 WMS queries (!)
Why 17 WMS queries?! It makes the interface freeze like hell...
After reflexion it seems that for private layers, a WMS query is done for each layer and not for each layergroup...
So @fredj @sbrunner @yjacolin @ybolognini, is it possible to fix this blocker, please?
It shouldn't have any deference for private layers, are all your layers on the same OGC server ?
Good point, some are source for image/jpeg
, other source for image/png
...
Any idea why?
It's seems not to be related to the FORMAT
What's the condition to set the ogcserver
in the migration script? Because I have 3% of my layers with source for image/jpeg
.
All my "Pompiers" layers are in those 3%, but not all are private layers and not all my private layers are in it...
For the FORMAT is an issue that the image format isn't take in account...
@rbovard I'm not sure to understand your last comment, with the migration script all the LayerWMS should have an OGC server ...
Yes they have one. But 3% have source for image/jpeg
and the rest source for image/png
My question what's the criteria to assign an ogcserver during the migration? Because for me they should be all source for image/png
You probably have some LayerV1 with the format image/jpeg
https://github.com/camptocamp/c2cgeoportal/blob/2.2/c2cgeoportal/scripts/themev1tov2.py#L213-L217
Right. But that's very strange, because the dropdown in the admin interface is grayed so I don't understand why it's taken in account...
Admin (id=640):
Admin (id=641):
Database:
see #3024 for the image_type issue
So the workaround for this issue is to avoid to have to many layergroups per theme...
@sbrunner I let you open the 2 issues we found:
FORMAT
image_type
in layerv1https://github.com/camptocamp/c2cgeoportal/pull/3197 will fix not null image_type
in layerv1
With the last changes we get a reasonable result when we don't have more than 4-5 OpenLayers layer. But we will keep it open.
Note: This issue is only with Chrome
On mobile, when many layergroups are displayed, it's almost impossible to navigate:
On desktop with the same config it's smooth:
It's a big regression here, any idea about those differences?