Closed igrep closed 11 hours ago
I think the red-flush effect should be eye-catching, so what about using border with original width if the target has border and using outline if the target has no border? In your implementation, if the target has border, the effect might be a bit unnoticeable.
Indeed! Do you mean this? https://github.com/canalun/brick-break-anywhere/pull/17/commits/0c8c4c1616edd90c4d19c695bfef80d3cb14ffae
Yes, exactly! I'm happy that you also think it's nice:) Thank you for finding this bug and fixing it!!
Problem
Blocks move right little by little when hit by the ball. It's not a problem when the number of blocks is small, but when the document contains many inline elements aligned in a block element, the rightmost element shifts significantly.
Here's an example reproduced by the
controlMode: "mouse"
feature created in https://github.com/canalun/brick-break-anywhere/pull/15, and hard-codingvisualizeBlocks: false
(checkout my debug branch if you reproduce by yourself):As you can see, several right blocks shift so right that the ball breaks them without colliding. This is because the shifts make their actual positions differ from the positions managed by the game.
The source of the screenshot HTML is here.
```html 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ```Solution
Use
outline
instead ofborder
for highlighting block hit by the ball (or when debug mode).NOTE
I tested this change only in the example case and my website's top page. Tell me if you think of any side-effect.