Currently, the last sound to be played wins and clips the previous sound.
I think we should be able to make an audio queue for the bot to play through
[low priority] should we define which sounds are more important (roshan respawn vs bounty rune spawning) to see which is played first? Perhaps assigning each sound an arbitrary value from 0 to 100? wontfix
Currently, the last sound to be played wins and clips the previous sound.
I think we should be able to make an audio queue for the bot to play through
[low priority] should we define which sounds are more important (roshan respawn vs bounty rune spawning) to see which is played first? Perhaps assigning each sound an arbitrary value from 0 to 100?wontfix