Closed DankMatterCH closed 2 years ago
Thank you for reporting. Would it be possible to share a minimal sketch which recreates this bug so I can test it?
Hey, thanks for the quick reply! I think I have located the cause in the image feedback loop to get afterimages - When this is enabled, the issue occurs.
import ch.bildspur.postfx.builder.*;
import ch.bildspur.postfx.pass.*;
import ch.bildspur.postfx.*;
PostFX fx;
PImage c;
int firstcycle;
//afterimage settings
float tracerScaling = 0.97;
float trOffsetX = 6;
float trOffsetY = -6;
void setup() {
size(1024, 1024, P2D);
fx = new PostFX(this,1024,1024);
firstcycle = 1;
} //end setup
void draw() {
background(0,0,0,0);
frameRate(30);
stroke(255);
//draw a white rectangle
rect(312,312,400,400);
//this seeems to be causing trouble V
//disable image pull on 1st cycle to avoid null pointer
if(firstcycle == 1){
firstcycle = 0;
}
else{
//do scaling and translation of image, then display it
c.resize(round(width*tracerScaling),round(height*tracerScaling));
imageMode(CENTER);
image(c,height/2+trOffsetX,width/2+trOffsetY);
}
c = get(); // make a screenshot
// add bloom filter
fx.render()
.sobel()
.bloom(0.5 , 20 , 30)
.compose();
} // draw end
The problem is the imageMode(CENTER);
, which is then also used in compose to draw the buffer to the screen. I would suggest to add the following line:
...
c.resize(round(width*tracerScaling), round(height*tracerScaling));
imageMode(CENTER);
image(c, height/2+trOffsetX, width/2+trOffsetY);
// set image mode back to corner
imageMode(CORNER);
}
...
This should already fix it.
Hello, thank you for providing this awesome library!
I was building an audio visualiser and used postfx to apply a glow to a fractal tree. I cant seem to get the render out of the top left corner though, i have tried matrixReset() and have looked at pretty much every other issue. There was a problem with matrices of PeasyCam, but i am not using this library.
Libraries used: PostFX, Sound
I dont think this is a common issue, so i wanted to report :)