Until now the GameObject receives the Spritepack and the Animationpack it should use. Instead of it, it should receive the source of these files and it should use the Manager classes to fetch the resources. It should provide a onLoad property as well.
Until now the GameObject receives the Spritepack and the Animationpack it should use. Instead of it, it should receive the source of these files and it should use the Manager classes to fetch the resources. It should provide a onLoad property as well.
Depends on #10, #11, #12 and #13.