Closed capSAR273 closed 9 years ago
I shall investigate, that is very strange, don't close this
I have checked, regrowth wasn't coded to work at all during combat as far as I could tell, I have changed that, also most mutations that have per turn effects will also still work, ie Bloodboil, Skullrot, Brainrot, SearingSkinrot and Toughening
In combat, if the enemy damages the player for 1HP, and they have one level of Regrowth, it still damages the player that 1HP. Wouldn't it be negated if Regrowth was applied every turn? I'm not sure if this is the only instance where it doesn't get applied but this was the first one I saw.