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Sources for book: Square Fireballs, the Role Playing Game
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Update monster tables #35

Closed capelastegui closed 4 years ago

capelastegui commented 4 years ago

Format:

Content:

capelastegui commented 4 years ago

Some updated monster designs:

starter monsters, trait power

Goblin
safe flank, +2 defenses while adj to flanked enemy
get over there, Minor, melee 1 (ally): slide 1

Wolf
feed on the fallen, +2 attack and defenses while adj to a prone enemy
knock down, Minor, melee 1 (enemy with Adv), +4 vs For: Prone

Orc
battle rage, +2 hit, -2 defenses while bloodied
bloodthirst, minor (must be bloodied, have hit an enemy this turn): D shield points

Hobgoblin
phalanx, +2 defenses while adj to an ally
close formation, minor, melee 2 (ally): pull 1

Kobold
strength in numbers, +1 hit per adj ally (max +4)
shifty, minor, shift 1

Web Spider
web walker: +2 hit vs enemies in webbed terrain
web (recharge 5+), move, move 1, create web zone in close burst 1 until end of encounter: difficult terrain for non-spiders

Poison Spider
poison feeder: +2 hit vs enemies under a poison effect. When you hit an enemy, they gain -2 to saves until your next turn.
spider poison (poison, recharge 3+), minor, safe ranged 5 (enemy you have hit this turn): slow (save ends)

Human
Resourceful: +1 recharge while bloodied
action point (exhausted, recharge 6, no action), Take an extra action.

Wood Elf
Light Feet: Ignore 1 square of difficult terrain each turn. +1 move
Elvish Accuracy (minor, must have missed an attack this turn, recharge 6): Reroll your next missed attack before the end of your next turn.

High Elf
Irresistible Beauty : Enemies gain -2 to hit you unless you have attacked them your last turn.
Glamour: (minor, recharge 5, enemy you haven't attacked this turn) : Safe ranged 5, 4 vs Will: Charmed until end of next turn (can t attack unless taunted, ends if you attack them).

Halfling
Nimble: Resist (Reaction attacks)
Dodge (minor, recharge 6): Reroll the next hit against you before the end of your next turn.

Dwarf
Stand Your Ground: Reduce forced movement against you by 1. When knocked prone, can save to avoid.
Defensive stance (move, recharge 6): Use Total Defense.

Skeleton
Crumble: When you are hit, prone and gain Resist (all) until your next turn.
Reassemble (move, prone only): Move half speed, stand up, +2 hit this turn.

Zombie
Wall of Flesh: -2 Defenses, -2 Movement. Start combat with D SP. Automatically killed on a Crit.
Grab: (minor, enemy you hit, recharge 4), melee, 4 vs Ref, Grabbed.

Ghost
Ethereal: Resist (attacks without advantage)
Wail: (move, close burst 3, recharge 6): +4 vs Will, Dazed until end of next turn.

Todo: use recharge, exhausted on class powers

Armadillo
Armor Up: After being attacked, gain +4 to all defenses, -4 hit until end of your next turn.
Armadillo Roll (minor, enemy you hit while Armor Up is in effect, recharge 2+), melee: Effect: Push 2.

Porcupine
Quills: Aura 1. Enemies in the aura take E damage after attacking you.
Quill Burst: (move, use only while bloodied): Close Burst 1 (non-porcupines), +4 vs Ref, E damage.

Rat
Carrier: +2 For.
Rat Fever: (minor, enemy you have bloodied this turn or knocked unconscious, recharge 3+), +4 vs For: Diseased +1 (max 2).

Bat
Night wings: Flight (altitude 1), Blindsight (Ignores Concealment, total Concealment)
Blood Drain (minor, melee, bloodied enemy you have hit this turn): +6 vs For, gain D Shield Points.
capelastegui commented 4 years ago

Missing last 3 races in list above.