capelastegui / sfrpg

Sources for book: Square Fireballs, the Role Playing Game
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Magic items - consumables #91

Open capelastegui opened 4 years ago

capelastegui commented 4 years ago

First draft of consumable magic items.

Basic rules:

Consumable properties:

Consumable cost is derived from its Level+Rarity (to be determined)

Healing potion - Common

Potion of Recovery - Uncommon

capelastegui commented 4 years ago

Stimulant - Common

capelastegui commented 4 years ago

Power consumables

capelastegui commented 4 years ago

Design principles - not all consumables need to scale with level. We can keep them in the tables, and gain x2 charges per tier:

Example

Potion of Invisibility - Uncommon