capelastegui / sfrpg

Sources for book: Square Fireballs, the Role Playing Game
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Magic Items - Table template #97

Closed capelastegui closed 4 years ago

capelastegui commented 4 years ago

We should build a formatting template for magic items, similar to the ones for powers

capelastegui commented 4 years ago

Experimenting with format

Magic Weapon - Weapon, Common H P E
Level 1 11 21
Enhancement: Damage Rolls +1 +3 +6
Throwing Weapon - Weapon, Common H P E
Level 3 13 23
Enhancement: Damage Rolls +1 +3 +6

Requires melee weapon Property: Gain Throw 5 or, if already has Throw, gain +5 to Throw range

Defending Weapon - Weapon, Uncommon H P E
Level 3 13 23
Enhancement: Damage Rolls +1 +3 +6

Power (Encounter): Minor action. You don't grant combat advantage until the start of your next turn.

Weapon of Light and Shadow - Weapon, Rare H P E
Level 3 13 23
Enhancement: Damage Rolls +1 +3 +6

Property: On a Critical Hit, crit damage is Necrotic and Radiant, and until the end of the encounter, all damage dealt by your weapon attacks with this weapon is radiant and necrotic. Power (At-Will): Choose radiant or necrotic. Your weapon attacks with this weapon gain that keyword, and all damage dealt by them is of the chosen type. Property: When you hit with a radiant weapon attack with this weapon, an ally adjacent to the target gains temporary hit points equal to the weapon’s enhancement bonus. When you hit with a necrotic weapon attack with this weapon, you gain temporary hit points equal to the weapon’s enhancement bonus.

capelastegui commented 4 years ago

Experimenting with format, take 2:

Experimenting with format

Magic Weapon - Weapon, Common | --- |

Level H:1 P: 11 E: 21
Enhancement: Damage Rolls +1 +3 +6

Throwing Weapon - Weapon, Common | --- | Requires melee weapon Property: Gain Throw 5 or, if already has Throw, gain +5 to Throw range

Level H:3 P: 13 E: 23
Enhancement: Damage Rolls +1 +3 +6

Defending Weapon - Weapon, Uncommon | --- | Power (Encounter): Minor action. You don't grant combat advantage until the start of your next turn.

Level H:3 P: 13 E: 23
Enhancement: Damage Rolls +1 +3 +6

Weapon of Light and Shadow - Weapon, Rare | --- | Property: On a Critical Hit, crit damage is Necrotic and Radiant, and until the end of the encounter, all damage dealt by your weapon attacks with this weapon is radiant and necrotic. Power (At-Will): Choose radiant or necrotic. Your weapon attacks with this weapon gain that keyword, and all damage dealt by them is of the chosen type. Property: When you hit with a radiant weapon attack with this weapon, an ally adjacent to the target gains temporary hit points equal to the weapon’s enhancement bonus. When you hit with a necrotic weapon attack with this weapon, you gain temporary hit points equal to the weapon’s enhancement bonus.

Level H:3 P: 13 E: 23
Enhancement: Damage Rolls +1 +3 +6

Attuned Implement - Implement, Common | --- | Requires melee weapon Special: Choose one of the following damage types when the implement is created: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Property: Gain a bonus to damage rolls with implement attacks of the chosen type using this implement: H:+1, P:+2, E:+3

Level H:7 P: 17 E: 27
Enhancement: Damage Rolls +1 +3 +6

Magic Armor - Armor, Common | --- |

Level H:1 P: 11 E: 21
Enhancement: HP +4 +12 +24

Nimble Armor - Armor, Common | --- | Property: The Skill Check Penalty for this armor is reduced by 1. If the Skill Check Penalty is already 0, instead gain +1 to Skill Checks for Athletics, Endurance, Stealth and Finesse.

Level H:3 P: 13 E: 23
Enhancement: HP +4 +12 +24

Armor of Resistance - Armor, Common | --- | Special: When this item is created, choose one of the following damage types: fire, cold, lightning, thunder, acid. Property: You gain resist 5 against the chosen damage type.

Level H:5 P: 15 E: 25
Enhancement: HP +4 +12 +24

Stoneskin Armor - Armor, Uncommon | --- | Requires: Cloth, Leather, or Hide. Power (Encounter)Minor Action. Special: You must be bloodied. Effect: You gain Shield Points equal to the armor's Enhancement bonus.

Level H:5 P: 15 E: 25
Enhancement: HP +4 +12 +24
capelastegui commented 4 years ago

Data Structure:

Name, Type, Rarity, level_h, level_p, level_e, bonus_text, bonus_h, bonus_p, bonus_e, p1, p2, p3, p4, p5

capelastegui commented 4 years ago

Problem with magic item template: [H] gets converted into a link

capelastegui commented 4 years ago

Now we need to add new color classes to css