In some project, there's some code that do something that maybe cost a lot of time, but it's worthless at compile assets. We may want to skip it. So I add a assets_env variable to make it.
Maybe it's not necessary, but we have more than a option to meet our complex logic.
:)
In some project, there's some code that do something that maybe cost a lot of time, but it's worthless at compile assets. We may want to skip it. So I add a
assets_env
variable to make it.Maybe it's not necessary, but we have more than a option to meet our complex logic. :)