capsterx / solarus

solarus for switch
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Quest Tunics! #2

Closed impeeza closed 3 years ago

impeeza commented 3 years ago

Hi, The quest Tunics! (https://www.solarus-games.org/en/games/tunics) make no use of the joy-pad, only use keyboard for playing and selection menu, by now the engine only let you to enter on a new game but once inside you can't move anywhere and only respond to [A] button using the sword but nothing more.

thanks for you help.

capsterx commented 3 years ago

I am able to both start and move in the tunics game, are you using https://github.com/capsterx/solarus/releases/tag/v0.4-luajit-1.6.4 ?

capsterx commented 3 years ago

sorry, https://github.com/capsterx/solarus/releases/tag/v0.4.1-luajit

capsterx commented 3 years ago

ok, sorry again, https://github.com/capsterx/solarus/releases/tag/v0.4.2-luajit

impeeza commented 3 years ago

Hi he he he, I was using solarus-v0.4.0-luajit-1.6.4, update to solarus-v0.4.2-luajit-1.6.4 and now I can move around interact and use the sword, however no controller button are mapped to keys [A] or [D] so you can't use any item, this game is a little quirk 😸 a suggestion will be a menu (or ini file) to configure mapping between controller buttons and keyboard inputs so you can customize any game.

Thanks a lot for all your great work.

capsterx commented 3 years ago

That should be easy enough for me to do, my later ports all use common code that allows one to configure the mappings, this predates that but I should be able to upgrade it to the common code. I'd have to think about if I can make it per-game or not, probably can.

impeeza commented 3 years ago

Thank man for all your work 👍

impeeza commented 3 years ago

With the latest version of Solarus, you can map the joy buttons to keyboard entries so the game is fully playable. thanks a lot for all your effort