BrainGenix Environment Rendering System (ERS) aims to be a high performance rendering system aimed towards scientific applications such as virtual body simulation. [Note: This project is currently in development].
The system should prioritize loading lower texture levels more when running low on memory so it's more equitable. (Don't load a 4k texture for something when we have no textures for something else).
The system should prioritize loading lower texture levels more when running low on memory so it's more equitable. (Don't load a 4k texture for something when we have no textures for something else).