BrainGenix Environment Rendering System (ERS) aims to be a high performance rendering system aimed towards scientific applications such as virtual body simulation. [Note: This project is currently in development].
Add the following vars to the camera scripting control system:
IsActiveCamera:bool -> Determines if the current camera is active or not
CameraFOV:float -> Current FOV setting for the camera
CameraPriority:int -> Current priority setting for this camera (used by asset loading)
Add the following vars to the camera scripting control system:
IsActiveCamera:bool -> Determines if the current camera is active or not CameraFOV:float -> Current FOV setting for the camera CameraPriority:int -> Current priority setting for this camera (used by asset loading)