Largely found in cave maps, these have a small amount of HP and do little damage and are designed to be more of an annoyance than anything else.
Goblin
If spawned near by some treasure the goblin will remain neutral until the player takes the treasure or until they are attacked. Depending on level depth a goblin that has been awoken in this way will then spawn in between two to twelve Goblins and/or Zombies/Spiders/Bats/etc TBC
Ghosts
Can walk through any tile in the map, within the map area. Ghosts will wander around the map randomly and give chase to the player if they enter their field of view.
Ghosts lack any physical embodiment and therefore can't physically hurt the player unless they are armed; early level ghosts will be unarmed and if they catch up with the player then they will give them a curse that saps their strength for a period of time.
Once the player is cursed the ghost will vaporise into nothing
Any worn item that protects against curses will protect against an unarmed ghost
In later levels the player may encounter ghosts that are armed, in which case they will first curse the player and then fight them with the weapon they are assigned. Any weapons that a ghost is assigned will be old and therefore not have much durability left. They will be only good for two to five hits before breaking however each of those hits will deliver a huge amount of damage.
Once a ghosts weapon has broken the ghost will evaporate
Players can fight a ghost that is wielding any weapon; technically they are aiming to hit the weapon being wielded as most weapons will go though a ghost leaving them undamaged. Due to the small area the ghosts weapon takes up this can be simulated by giving the ghost a high dexterity stat so they dodge most hits.
Potential for enchanted weapons that can hurt ghosts, especially ranged weapons
In the case a player uses an enchanted weapon and kills a ghost before its wielded weapon runs out of durability the ghost will drop that weapon.
Ghost weapons will be some of the best randomly generated weapons in the game; the player can repair them to make them useful.
Potential for player obtaining a ghost sword/etc as being an achievement
Moulds
These can come in a variety of types; most immobile. Any player that makes contact with a mould will become poisoned for a number of turns.
Idea, mould that slowly grows randomly turn by turn to a maximum diameter from source block
Moulds drop items important for potion making
Player can collect mould while being on a free tile adjoining it
Only fire magic/weapons can destroy moulds
Mound of writhing flesh eating worms
These are an immobile mob until attacked at which point they follow the player to attack them. Every time the player attacks this mob there is a chance that it will split into two mobs; that chance decreases with each split so you don't end up with one mob spawning thirty.
Giant Snail
These can be found sleeping and will not attack the player unless provoked; however there is a high chance they will span in door ways increasing the likelihood of interaction. If found in a wakeful state they will follow the player and attack if the player stays within their FOV.
Bats
Largely found in cave maps, these have a small amount of HP and do little damage and are designed to be more of an annoyance than anything else.
Goblin
If spawned near by some treasure the goblin will remain neutral until the player takes the treasure or until they are attacked. Depending on level depth a goblin that has been awoken in this way will then spawn in between two to twelve Goblins and/or Zombies/Spiders/Bats/etc TBC
Ghosts
Can walk through any tile in the map, within the map area. Ghosts will wander around the map randomly and give chase to the player if they enter their field of view.
Moulds
These can come in a variety of types; most immobile. Any player that makes contact with a mould will become poisoned for a number of turns.
Mound of writhing flesh eating worms
These are an immobile mob until attacked at which point they follow the player to attack them. Every time the player attacks this mob there is a chance that it will split into two mobs; that chance decreases with each split so you don't end up with one mob spawning thirty.
Giant Snail
These can be found sleeping and will not attack the player unless provoked; however there is a high chance they will span in door ways increasing the likelihood of interaction. If found in a wakeful state they will follow the player and attack if the player stays within their FOV.