carbontwelve / roguelikedev2019

My attempt at learning roguelike gamedev in 2019
MIT License
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Monster Ideas #15

Open carbontwelve opened 5 years ago

carbontwelve commented 5 years ago

Bats

Largely found in cave maps, these have a small amount of HP and do little damage and are designed to be more of an annoyance than anything else.

Goblin

If spawned near by some treasure the goblin will remain neutral until the player takes the treasure or until they are attacked. Depending on level depth a goblin that has been awoken in this way will then spawn in between two to twelve Goblins and/or Zombies/Spiders/Bats/etc TBC

Ghosts

Can walk through any tile in the map, within the map area. Ghosts will wander around the map randomly and give chase to the player if they enter their field of view.

Moulds

These can come in a variety of types; most immobile. Any player that makes contact with a mould will become poisoned for a number of turns.

Mound of writhing flesh eating worms

These are an immobile mob until attacked at which point they follow the player to attack them. Every time the player attacks this mob there is a chance that it will split into two mobs; that chance decreases with each split so you don't end up with one mob spawning thirty.

Giant Snail

These can be found sleeping and will not attack the player unless provoked; however there is a high chance they will span in door ways increasing the likelihood of interaction. If found in a wakeful state they will follow the player and attack if the player stays within their FOV.