Closed mapedorr closed 5 months ago
When the project is exported to Web or Windows, walkable areas don't work unless the project is exported with Debug.
Steps to reproduce the behavior:
The main character should move through the room like it does when the game is run in the Editor.
The Web browser shows the following messages:
ERROR: Condition "map == nullptr" is true. at: _cmd_map_set_active (modules/navigation/godot_navigation_server.cpp:149) - Condition "map == nullptr" is true.
ERROR: Condition "map == nullptr" is true.
at: _cmd_map_set_active (modules/navigation/godot_navigation_server.cpp:149) - Condition "map == nullptr" is true.
Fixed in #155
Bug description
When the project is exported to Web or Windows, walkable areas don't work unless the project is exported with Debug.
Steps to reproduce
Steps to reproduce the behavior:
Expected vs observed behavior
The main character should move through the room like it does when the game is run in the Editor.
Environment information (please complete):
Additional context
The Web browser shows the following messages:
ERROR: Condition "map == nullptr" is true.
at: _cmd_map_set_active (modules/navigation/godot_navigation_server.cpp:149) - Condition "map == nullptr" is true.