When an inventory item is clicked (in the 9 Verbs interface) the cursor uses the texture of the item, but as soon as it leaves the button the texture gets hidden.
Steps to reproduce
You HAVE to activate the 9 Verbs interface:
Put an item in the inventory.
Click on it to make it the active inventory item. The texture of the item will appear on top of the cursor's default texture.
Move the cursor out of the inventory.
The cursor will keep its default texture and will lose the texture of the selected item.
Expected vs observed behavior
Both in the classic (old LucasArts games) and modern (Thimbleweed Park) 9 Verbs interface when an inventory item is clicked, the cursor doesn't take the shape of the item. It only shows the info of the "Use xxx in yyy" in the hover text.
Bug description
When an inventory item is clicked (in the 9 Verbs interface) the cursor uses the texture of the item, but as soon as it leaves the button the texture gets hidden.
Steps to reproduce
You HAVE to activate the 9 Verbs interface:
Expected vs observed behavior
Both in the classic (old LucasArts games) and modern (Thimbleweed Park) 9 Verbs interface when an inventory item is clicked, the cursor doesn't take the shape of the item. It only shows the info of the "Use xxx in yyy" in the hover text.
Environment information (please complete):
Additional context
Nothing.