carenalgas / popochiu

Godot plugin to make point-and-click adventure games, inspired by tools like Adventure Game Studio and PowerQuest.
https://carenalgas.github.io/popochiu/
MIT License
186 stars 19 forks source link

Cursor loses its texture when leaving the inventory #159

Closed mapedorr closed 7 months ago

mapedorr commented 7 months ago

Bug description

When an inventory item is clicked (in the 9 Verbs interface) the cursor uses the texture of the item, but as soon as it leaves the button the texture gets hidden.

Steps to reproduce

You HAVE to activate the 9 Verbs interface:

  1. Put an item in the inventory.
  2. Click on it to make it the active inventory item. The texture of the item will appear on top of the cursor's default texture.
  3. Move the cursor out of the inventory.
  4. The cursor will keep its default texture and will lose the texture of the selected item.

Expected vs observed behavior

Both in the classic (old LucasArts games) and modern (Thimbleweed Park) 9 Verbs interface when an inventory item is clicked, the cursor doesn't take the shape of the item. It only shows the info of the "Use xxx in yyy" in the hover text.

Environment information (please complete):

Additional context

Nothing.

mapedorr commented 7 months ago

Fixed in #163