GUI is not scaling even though the scale_gui property in the Settings is set to true.
Steps to reproduce
Create a project with a Native game resolution greater than the default one (i.e. 1280x720 (HD)).
Check the Scale GUI property in Settings (it should be checked by default).
Run the game with any GUI template activated.
The GUI appears at its original size instead of scaling based on the scale value shown in the Setup popup (for a 1280x720 game resolution the scale is 4.0).
Expected vs observed behavior
The GUI should scale to match the value mentioned in the Setup popup.
Environment information (please complete):
OS type and version: Windows 11
Godot version: 4.2.1
Plugin version or branch: Beta 2
Additional context
This is how the 9 Verb GUI looks like:
And this is how the Sierra GUI looks like:
Additionally, when opening the settings menus of these two interfaces (or the inventory in the Sierra template), the popups are not visible.
Bug description
GUI is not scaling even though the
scale_gui
property in the Settings is set totrue
.Steps to reproduce
Expected vs observed behavior
The GUI should scale to match the value mentioned in the Setup popup.
Environment information (please complete):
Additional context
This is how the 9 Verb GUI looks like:
And this is how the Sierra GUI looks like:
Additionally, when opening the settings menus of these two interfaces (or the inventory in the Sierra template), the popups are not visible.