carenalgas / popochiu

Godot plugin to make point n' click games in a similar way to tools like Adventure Game Studio and Power Quest.
MIT License
159 stars 17 forks source link

Scale GUI not working #188

Closed mapedorr closed 3 months ago

mapedorr commented 4 months ago

Bug description

GUI is not scaling even though the scale_gui property in the Settings is set to true.

Steps to reproduce

  1. Create a project with a Native game resolution greater than the default one (i.e. 1280x720 (HD)).
  2. Check the Scale GUI property in Settings (it should be checked by default).
  3. Run the game with any GUI template activated.
  4. The GUI appears at its original size instead of scaling based on the scale value shown in the Setup popup (for a 1280x720 game resolution the scale is 4.0).

image

Expected vs observed behavior

The GUI should scale to match the value mentioned in the Setup popup.

Environment information (please complete):

Additional context

This is how the 9 Verb GUI looks like:

image

And this is how the Sierra GUI looks like:

image

Additionally, when opening the settings menus of these two interfaces (or the inventory in the Sierra template), the popups are not visible.

mapedorr commented 3 months ago

Fixed in #193