Closed drbloop closed 2 months ago
Thanks for reporting the issue @drbloop .
@stickgrinder I assigned this to you since you worked on the importer, but let me know if you prefer to focus on your current tasks so I can try to fix the issue. Could be related not with the importer itself but the work we did to store some properties of the Props in the room scene (in that case, I should be the one in charge of fixing the thing).
@drbloop @mapedorr sorry for leaving this unattended for all this time, I was focused on the docs for the last release.
I'll look into this later this week and try to understand what happens. Thanks for reporting this.
@drbloop would you mind sharing the codebase where this happens with me?
We can get directly in touch on another channel for that.
@drbloop Sorry, ignore my previous message. I've been able to reproduce the bug. I'll look into that. Thanks
Closed under sage suggestion by @mapedorr. Thanks mate!
You're welcome @stickgrinder !!! I'm glad I could help.
Bug description
Props that have animations jump around when loading a Room scene for a few seconds until they eventually snap to their correct location.
Steps to reproduce
Steps to reproduce the behavior:
Expected vs observed behavior
Expected: On Room load Props are in their correct location running default animation
Observed: Props jump around scene for a few seconds until they resolve into their correct position. Props with slower animations take more time to resolve.
I recorded this happening in a video: Screencast from 04-01-2024 12:30:51 PM.webm
As shown in the video, I see several instances of the same error in the Godot Debugger:
Environment information (please complete):
Additional context
Props without animations have the correct placement when scene loads - this is only an issue with Props with animations imported with Aseprite. I did also test a non-Aseprite imported Prop with animation, and this did not show the jumping around behavior so maybe this is an issue in the Room importer code.