Sometime (I don't have the conditions clear yet) when I open the editor with a PopochiuRoom scene opened, for each Object in the room an additional row is displayed with something that looks like the automatic node name generated by Godot.
Steps to reproduce
(not 100% sure)
Create a room with some props, hotspots, a walkable area, and characters.
Close the editor with the scene of the room opened.
Open the editor.
You'll see the scene of the room opened, the Roob tab with the "duplicated" rows, and various error messages in the Output.
Expected vs observed behavior
The Room tab should only show the list of objects that are in the room, with no duplicated rows.
The Output dock should only show Popochiu's welcome message, not all those error messages.
Environment information (please complete):
OS type and version: Windows 11
Godot version: 4.2.2
Plugin version or branch: Beta 3
Additional context
I'm not sure if having other tabs is what causes the error (e.g., there are 2 more tabs in the screenshot: _graphicinterface and _dialogmenu).
Bug description
Sometime (I don't have the conditions clear yet) when I open the editor with a PopochiuRoom scene opened, for each Object in the room an additional row is displayed with something that looks like the automatic node name generated by Godot.
Steps to reproduce
(not 100% sure)
Expected vs observed behavior
Environment information (please complete):
Additional context
I'm not sure if having other tabs is what causes the error (e.g., there are 2 more tabs in the screenshot: _graphicinterface and _dialogmenu).