Open CoreMegalithium opened 3 weeks ago
Hi @CoreMegalithium . Thanks for taking the time to create the feature request (and adding a video showing the expected result).
We could provide devs a specific type of popup with such structure so it can be called from anywhere in the game (we already have a function to do so: opening a Popup by its script_name
property).
Soon, we'll focus on improving the UX related to adding GUI components. We'll likely provide a way to create popups, and adding one for this type of mechanic will be easy.
What's the expected benefit of the feature you are requesting?
An enhanced examine function. will help with narrative storytelling (notes, maps, journals, etc) will help interaction ( examine could uncover game clues) versatile enough to be used for other things (short cutscenes), character closeups, action shots (i.e a hand grabbing an object) jump scare? (ghost or ghoul fills screen)
Describe the solution you'd like
An optional component that is launched by the examine function.
When the player examines a prop, inventory item, hotspot, character or any interactible object, a short custscene occurs
examples are a map, a note, a close-up of an inventory item, detail about a character or a hotspot.
this feature could be implemented as a POPUP in the gui.
for an inventory item, it should not be bound to a specific room but rather to the engine scope.
the component, to be versatile, should have:
https://github.com/user-attachments/assets/f24317b4-7c54-4bff-b401-2d7a86ad4a87